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				@@ -370,12 +370,7 @@ namespace GFGGame 
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				         { 
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				             if (_gameObject != null) 
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				             { 
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				-                SpriteRenderer spr = _gameObject.GetComponent<SpriteRenderer>(); 
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				-                if (spr != null) 
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				-                { 
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				-                    DressUpUtil.TryClearSpriteObj(_gameObject, spr.name); 
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				-                    _gameObject = null; 
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				-                } 
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				+                GameObject.DestroyImmediate(_gameObject); 
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				             } 
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				             _gameObject = DressUpUtil.CreateAnimationObj(res); 
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				             _gameObject.transform.localScale = new Vector3(scale, scale, scale); 
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				@@ -397,12 +392,7 @@ namespace GFGGame 
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				         { 
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				             if (_gameObject != null) 
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				             { 
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				-                SpriteRenderer spr = _gameObject.GetComponent<SpriteRenderer>(); 
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				-                if (spr != null) 
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				-                { 
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				-                    DressUpUtil.TryClearSpriteObj(_gameObject, spr.name); 
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				-                    _gameObject = null; 
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				-                } 
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				+                GameObject.DestroyImmediate(_gameObject); 
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				             } 
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				             if (goWrapper != null) 
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				             { 
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