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@@ -370,12 +370,7 @@ namespace GFGGame
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{
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{
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if (_gameObject != null)
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if (_gameObject != null)
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{
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{
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- SpriteRenderer spr = _gameObject.GetComponent<SpriteRenderer>();
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- if (spr != null)
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- {
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- DressUpUtil.TryClearSpriteObj(_gameObject, spr.name);
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- _gameObject = null;
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- }
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+ GameObject.DestroyImmediate(_gameObject);
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}
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}
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_gameObject = DressUpUtil.CreateAnimationObj(res);
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_gameObject = DressUpUtil.CreateAnimationObj(res);
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_gameObject.transform.localScale = new Vector3(scale, scale, scale);
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_gameObject.transform.localScale = new Vector3(scale, scale, scale);
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@@ -397,12 +392,7 @@ namespace GFGGame
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{
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{
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if (_gameObject != null)
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if (_gameObject != null)
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{
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{
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- SpriteRenderer spr = _gameObject.GetComponent<SpriteRenderer>();
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- if (spr != null)
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- {
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- DressUpUtil.TryClearSpriteObj(_gameObject, spr.name);
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- _gameObject = null;
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- }
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+ GameObject.DestroyImmediate(_gameObject);
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}
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}
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if (goWrapper != null)
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if (goWrapper != null)
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{
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{
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