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@@ -57,7 +57,7 @@ namespace GFGGame
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EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
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EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
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EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
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- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateCardList);
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+ EventAgent.AddEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
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}
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protected override void OnShown()
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{
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@@ -93,7 +93,7 @@ namespace GFGGame
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EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
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EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
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EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
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- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateCardList);
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+ EventAgent.RemoveEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
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}
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private void FilterItems()
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@@ -136,7 +136,7 @@ namespace GFGGame
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int starLevelDodge = data.star / 5;
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listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
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- for (int i = 0; i < 4; i++)
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+ for (int i = 0; i < data.itemCfg.starDescArr.Length; i++)
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{
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UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
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dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
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