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				@@ -407,6 +407,12 @@ namespace GFGGame 
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				             _ui.m_list.visible = false; 
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				         } 
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				+        //private int num = 0; 
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				+        /// <summary> 
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				+        /// 初始化对话框/语音/CG等 
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				+        /// </summary> 
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				+        /// <param name="storyDialogCfg"></param> 
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				+        /// <returns></returns> 
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				         private IEnumerator ShowDialog(StoryDialogCfg storyDialogCfg) 
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				         { 
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				             if (storyDialogCfg.showChangeName == 1 && StorageDataManager.Instance.GetStorageValue(ConstStorageId.CHANGE_NAME) == 0) 
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				@@ -432,139 +438,154 @@ namespace GFGGame 
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				             string roleName = storyDialogCfg.name; 
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				             string headRes = storyDialogCfg.head; 
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				             string headAniRes = storyDialogCfg.headAni; 
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				+            string[] effectInfo = storyDialogCfg.effectInfoArr; 
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				             VoiceManager.Instance.StopVoice(); 
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				             // 如果配置了语音,读取语音 
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				             VoiceManager.Instance.LoadRes(ResPathUtil.GetCardSoundPath("test", "wav")); 
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				+            _wordList = Regex.Split(words, "&&"); 
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				-            if (roleName == "self") 
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				+            //++num; 
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				+            // 没有对话 
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				+            if (_wordList.Length == 0) 
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				+            //if (num == 1) 
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				             { 
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				-                roleName = RoleDataManager.roleName; 
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				+                // 等待CG播放完毕直接进入下一段 
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				+                //Timers.inst.StartCoroutine(WaitCGAnimFinish()); 
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				             } 
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				-            //回顾 
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				-            if (roleName != null) 
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				-            { 
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				-                _dialogListLookBack.Add("[color=#FDA2B1]" + roleName + "[/color]"); 
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				-            } 
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				-            if (!string.IsNullOrEmpty(headAniRes) || storyDialogCfg.suitId > 0) 
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				+            // 有对话 
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				+            else 
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				             { 
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				-                //显示对话框半身像 
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				-                _ui.m_dialogHead.target.visible = true; 
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				-                _ui.m_dialogHead.m_txtName.text = roleName; 
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				-                _ui.m_dialogHead.m_comphead.m_head.visible = false; 
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				-                _ui.m_dialogHead.m_comphead.m_holder.visible = true; 
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				- 
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				-                var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes); 
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				-                if (headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni)) 
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				+                if (roleName == "self") 
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				                 { 
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				-                    //独立动画 
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				-                    _ui.m_dialogHead.m_compDressUp.target.visible = false; 
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				-                    _ui.m_dialogHead.m_comphead.target.visible = true; 
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				-                    _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_dialogHead.m_comphead.m_holder, "ui_nzbq", headAniCfg.headAni); 
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				+                    roleName = RoleDataManager.roleName; 
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				                 } 
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				-                else 
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				+                //回顾 
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				+                if (roleName != null) 
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				+                { 
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				+                    _dialogListLookBack.Add("[color=#FDA2B1]" + roleName + "[/color]"); 
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				+                } 
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				+                if (!string.IsNullOrEmpty(headAniRes) || storyDialogCfg.suitId > 0) 
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				                 { 
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				-                    //换装 
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				-                    _ui.m_dialogHead.m_compDressUp.target.visible = true; 
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				-                    _ui.m_dialogHead.m_comphead.target.visible = false; 
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				-                    _dressUpObjUI.ResetSceneObj(80, true, false, null, false); 
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				-                    if (storyDialogCfg.suitId > 0) 
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				+                    //显示对话框半身像 
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				+                    _ui.m_dialogHead.target.visible = true; 
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				+                    _ui.m_dialogHead.m_txtName.text = roleName; 
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				+                    _ui.m_dialogHead.m_comphead.m_head.visible = false; 
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				+                    _ui.m_dialogHead.m_comphead.m_holder.visible = true; 
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				+ 
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				+                    var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes); 
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				+                    if (headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni)) 
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				                     { 
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				-                        _dressUpObjUI.dressUpObj.PutOnSuitCfg(storyDialogCfg.suitId, false, new int[] { ConstDressUpItemType.SHOU_CHI_WU }, false, false); 
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				+                        //独立动画 
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				+                        _ui.m_dialogHead.m_compDressUp.target.visible = false; 
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				+                        _ui.m_dialogHead.m_comphead.target.visible = true; 
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				+                        _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_dialogHead.m_comphead.m_holder, "ui_nzbq", headAniCfg.headAni); 
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				                     } 
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				                     else 
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				                     { 
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				-                        _dressUpObjUI.dressUpObj.PutOnDressUpData(CustomSuitDataManager.GetCurrentSuitData().dressUpData, new int[] { ConstDressUpItemType.SHOU_CHI_WU }); 
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				-                        if (_dressUpObjUI.dressUpObj.actionId > 0) 
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				+                        //换装 
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				+                        _ui.m_dialogHead.m_compDressUp.target.visible = true; 
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				+                        _ui.m_dialogHead.m_comphead.target.visible = false; 
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				+                        _dressUpObjUI.ResetSceneObj(80, true, false, null, false); 
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				+                        if (storyDialogCfg.suitId > 0) 
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				                         { 
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				-                            _dressUpObjUI.dressUpObj.CancelAction(true, new int[] { ConstDressUpItemType.SHOU_CHI_WU }); 
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				+                            _dressUpObjUI.dressUpObj.PutOnSuitCfg(storyDialogCfg.suitId, false, new int[] { ConstDressUpItemType.SHOU_CHI_WU }, false, false); 
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				+                        } 
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				+                        else 
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				+                        { 
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				+                            _dressUpObjUI.dressUpObj.PutOnDressUpData(CustomSuitDataManager.GetCurrentSuitData().dressUpData, new int[] { ConstDressUpItemType.SHOU_CHI_WU }); 
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				+                            if (_dressUpObjUI.dressUpObj.actionId > 0) 
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				+                            { 
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				+                                _dressUpObjUI.dressUpObj.CancelAction(true, new int[] { ConstDressUpItemType.SHOU_CHI_WU }); 
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				+                            } 
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				+                        } 
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				+                        if (headAniCfg != null && headAniCfg.faceId > 0) 
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				+                        { 
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				+                            //表情 
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				+                            _dressUpObjUI.dressUpObj.AddOrRemove(headAniCfg.faceId, true); 
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				+                            _dressUpObjUI.UpdateWrapper(_ui.m_dialogHead.m_compDressUp.m_holder); 
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				                         } 
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				                     } 
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				-                    if (headAniCfg != null && headAniCfg.faceId > 0) 
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				-                    { 
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				-                        //表情 
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				-                        _dressUpObjUI.dressUpObj.AddOrRemove(headAniCfg.faceId, true); 
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				-                        _dressUpObjUI.UpdateWrapper(_ui.m_dialogHead.m_compDressUp.m_holder); 
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				-                    } 
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				+                    _wordTextField = _ui.m_dialogHead.m_txtContent; 
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				+                    _arrow = _ui.m_dialogHead.m_iconNext; 
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				+                    lastTextFieldType = "head"; 
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				                 } 
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				-                _wordTextField = _ui.m_dialogHead.m_txtContent; 
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				-                _arrow = _ui.m_dialogHead.m_iconNext; 
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				-                lastTextFieldType = "head"; 
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				-            } 
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				-            else if (!string.IsNullOrEmpty(headRes)) 
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				-            { 
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				-                _ui.m_dialogHead.target.visible = true; 
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				-                _ui.m_dialogHead.m_txtName.text = roleName; 
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				-                _ui.m_dialogHead.m_comphead.m_head.visible = true; 
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				-                _ui.m_dialogHead.m_comphead.m_holder.visible = false; 
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				- 
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				-                _ui.m_dialogHead.m_comphead.m_head.url = ResPathUtil.GetNpcHeadPath(headRes); 
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				-                _wordTextField = _ui.m_dialogHead.m_txtContent; 
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				-                _arrow = _ui.m_dialogHead.m_iconNext; 
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				-                lastTextFieldType = "head"; 
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				-            } 
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				-            else if (!string.IsNullOrEmpty(roleName)) 
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				-            { 
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				-                _ui.m_dialogName.target.visible = true; 
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				-                if (IsTeaParty) 
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				+                else if (!string.IsNullOrEmpty(headRes)) 
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				                 { 
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				-                    var roleContainerList = LeagueDataManager.Instance.RoleContainerList; 
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				-                    var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId); 
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				-                    int roleIndex = Convert.ToInt32(roleName); 
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				-                    _ui.m_dialogName.m_txtName.text = teapartyRoleCfg[roleIndex - 1].name; 
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				-                    _ui.m_dialogName.m_bgType.selectedIndex = 1; 
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				-                    _ui.m_dialogName.m_showArrow.selectedIndex = 1; 
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				-                     
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				-                    if (roleIndex <= roleContainerList.Count && roleContainerList[roleIndex - 1].MaxScoreRoleName != null && roleContainerList[roleIndex - 1].MaxScoreRoleName != "" && _ui.m_dialogName.m_txtName.text != "") 
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				+                    _ui.m_dialogHead.target.visible = true; 
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				+                    _ui.m_dialogHead.m_txtName.text = roleName; 
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				+                    _ui.m_dialogHead.m_comphead.m_head.visible = true; 
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				+                    _ui.m_dialogHead.m_comphead.m_holder.visible = false; 
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				+ 
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				+                    _ui.m_dialogHead.m_comphead.m_head.url = ResPathUtil.GetNpcHeadPath(headRes); 
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				+                    _wordTextField = _ui.m_dialogHead.m_txtContent; 
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				+                    _arrow = _ui.m_dialogHead.m_iconNext; 
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				+                    lastTextFieldType = "head"; 
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				+                } 
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				+                else if (!string.IsNullOrEmpty(roleName)) 
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				+                { 
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				+                    _ui.m_dialogName.target.visible = true; 
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				+                    if (IsTeaParty) 
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				                     { 
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				-                        _ui.m_comPlayName.visible = true; 
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				-                        _ui.m_txtPlayName.text = roleContainerList[roleIndex - 1].MaxScoreRoleName; 
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				+                        var roleContainerList = LeagueDataManager.Instance.RoleContainerList; 
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				+                        var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId); 
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				+                        int roleIndex = Convert.ToInt32(roleName); 
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				+                        _ui.m_dialogName.m_txtName.text = teapartyRoleCfg[roleIndex - 1].name; 
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				+                        _ui.m_dialogName.m_bgType.selectedIndex = 1; 
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				+                        _ui.m_dialogName.m_showArrow.selectedIndex = 1; 
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				+ 
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				+                        if (roleIndex <= roleContainerList.Count && roleContainerList[roleIndex - 1].MaxScoreRoleName != null && roleContainerList[roleIndex - 1].MaxScoreRoleName != "" && _ui.m_dialogName.m_txtName.text != "") 
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				+                        { 
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				+                            _ui.m_comPlayName.visible = true; 
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				+                            _ui.m_txtPlayName.text = roleContainerList[roleIndex - 1].MaxScoreRoleName; 
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				-                        if (_ui.m_txtPlayName.text == RoleDataManager.roleName) 
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				-                            _ui.m_dialogName.m_bgType.selectedIndex = 0; 
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				+                            if (_ui.m_txtPlayName.text == RoleDataManager.roleName) 
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				+                                _ui.m_dialogName.m_bgType.selectedIndex = 0; 
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				+                        } 
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				+                        else 
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				+                            _ui.m_comPlayName.visible = false; 
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				+                    } 
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				+                    else 
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				+                    { 
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				+                        _ui.m_dialogName.m_bgType.selectedIndex = 0; 
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				+                        _ui.m_dialogName.m_showArrow.selectedIndex = 0; 
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				+                        _ui.m_dialogName.m_txtName.text = roleName; 
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				                     } 
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				-                    else  
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				-                        _ui.m_comPlayName.visible = false; 
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				-                } 
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				-                else {  
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				-                    _ui.m_dialogName.m_bgType.selectedIndex = 0; 
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				-                    _ui.m_dialogName.m_showArrow.selectedIndex = 0; 
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				-                    _ui.m_dialogName.m_txtName.text = roleName; 
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				-                } 
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				-                _wordTextField = _ui.m_dialogName.m_txtContent; 
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				-                _arrow = _ui.m_dialogName.m_iconNext; 
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				+                    _wordTextField = _ui.m_dialogName.m_txtContent; 
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				+                    _arrow = _ui.m_dialogName.m_iconNext; 
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				-                if (!lastTextFieldType.Equals("name")) 
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				-                { 
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				-                    lastTextFieldType = "name"; 
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				-                    StoryDialogDataManager.Instance.waiting = true; 
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				-                    _ui.m_t0.Play(()=> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!lastTextFieldType.Equals("name")) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        StoryDialogDataManager.Instance.waiting = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        lastTextFieldType = "name"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        StoryDialogDataManager.Instance.waiting = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_t0.Play(() => 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                            StoryDialogDataManager.Instance.waiting = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (IsTeaParty) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _ui.m_dialogText.m_showArrow.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _ui.m_dialogText.m_showArrow.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (IsTeaParty) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_dialogText.m_showArrow.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_dialogText.m_showArrow.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _ui.m_dialogText.target.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _wordTextField = _ui.m_dialogText.m_txtContent; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _arrow = _ui.m_dialogText.m_iconNext; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                lastTextFieldType = "text"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _ui.m_comPlayName.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _wordList = Regex.Split(words, "&&"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _wordIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _ui.m_dialogText.target.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _wordTextField = _ui.m_dialogText.m_txtContent; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _arrow = _ui.m_dialogText.m_iconNext; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    lastTextFieldType = "text"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _ui.m_comPlayName.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _wordIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _typingEffect = new TypingFadeEffectPro(_wordTextField); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _typingEffect.typeFinishedAction = ShowCurrentWords; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _typingEffect = new TypingFadeEffectPro(_wordTextField); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _typingEffect.typeFinishedAction = ShowCurrentWords; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                ShowNextDialog(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            ShowNextDialog(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void ShowNextDialog() 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -637,7 +658,6 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _arrow.target.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _wordTextField.verticalAlign = VertAlignType.Top; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _wordTextField.text = ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            ArrayList letters = StoryUtil.GetLettersList(_currentWords); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _canClickBtnNext = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             while (StoryDialogDataManager.Instance.waitPicFade || StoryDialogDataManager.Instance.waiting) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -808,5 +828,22 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnAutoPlay.selected = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.Remove(ShowNextWords); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private IEnumerator WaitCGAnimFinish() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            GameObject cg = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath("cg_shenjiao")); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Animator animator = cg.GetComponentInChildren<Animator>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            yield return new WaitForSeconds(info.length); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //while (info.normalizedTime < 0.95) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //    info = animator.GetCurrentAnimatorStateInfo(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //    yield return new WaitForSeconds(0.1f); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            PrefabManager.Instance.Restore(cg); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            OnStepComplete(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 } 
			 |