@@ -446,7 +446,7 @@ namespace GFGGame
{
meshRender.sortingOrder = sortingOrder + 1;
}
- sortingGroup.sortingOrder = sortingOrder + 1;//特效层默认高一个层级
+ //sortingGroup.sortingOrder = sortingOrder + 1;//特效层默认高一个层级
SetParticleSortingOrder(gameObj, sortingOrder + 1);//特效层默认高一个层级
@@ -64,6 +64,10 @@ namespace GFGGame
isShangYi = true;
+ if(itemCfg.subType == ConstDressUpItemType.NEI_DA && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
+ {
+ isShangYi = true;
+ }
if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
isXiaZhuang = true;