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				@@ -132,6 +132,10 @@ namespace Live2D.Cubism.Framework.MotionFade 
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				         /// <param name="controller">Animation controller playable.</param> 
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				         public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) 
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				         { 
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				+            if (animator.gameObject.name == "kp_zuochi2") 
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				+            { 
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				+ 
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				+            } 
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				             var fadeController = animator.gameObject.GetComponent<CubismFadeController>(); 
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				             // Fail silently... 
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				@@ -190,9 +194,9 @@ namespace Live2D.Cubism.Framework.MotionFade 
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				                 var instanceId = -1; 
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				                 var events = animatorClipInfo[i].clip.events; 
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				-                for(var k = 0; k < events.Length; ++k) 
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				+                for (var k = 0; k < events.Length; ++k) 
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				                 { 
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				-                    if(events[k].functionName != "InstanceId") 
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				+                    if (events[k].functionName != "InstanceId") 
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				                     { 
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				                         continue; 
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				                     } 
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				@@ -212,10 +216,16 @@ namespace Live2D.Cubism.Framework.MotionFade 
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				                     motionIndex = j; 
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				                     break; 
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				                 } 
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				- 
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				+                if (animator.gameObject.name == "kp_zuochi2") 
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				+                { 
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				+                    Debug.Log("zoya000:" + motionIndex); 
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				+                    Debug.Log("zoya111:" + _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex]); 
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				+                } 
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				                 playingMotion.Motion = (motionIndex == -1) 
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				-                    ? null 
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				-                    : _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex]; 
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				+                            ? null 
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				+                            : _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex]; 
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				+ 
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				+                Debug.Log("zoya:" + playingMotion.Motion); 
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				                 playingMotion.Speed = 1.0f; 
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				                 playingMotion.StartTime = Time.time; 
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