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				@@ -37,6 +37,7 @@ namespace GFGGame 
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				         private Vector2 firstTouchLastPos = Vector2.zero;//第一根手指上一次的位置 
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				         private Vector2 secondTouchLastPos = Vector2.zero;//第二根手指上一次的位置 
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				+        private SwipeGesture swipeGesture; 
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				         private PinchGesture pinchGesture; 
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				         private RotationGesture rotationGesture; 
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				         protected override void OnInit() 
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				@@ -80,9 +81,10 @@ namespace GFGGame 
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				                 npcParent = _sceneObject.transform.Find("Scene/Npc").gameObject; 
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				                 borderParent = _sceneObject.transform.Find("Border").gameObject; 
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				             } 
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				-            pinchGesture = new PinchGesture(_ui.m_comSelectBox.target); 
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				+ 
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				+            pinchGesture = new PinchGesture(_ui.target); 
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				             pinchGesture.onAction.Add(OnPinch); 
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				-            rotationGesture = new RotationGesture(_ui.m_comSelectBox.target); 
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				+            rotationGesture = new RotationGesture(_ui.target); 
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				             rotationGesture.onAction.Add(OnRotate); 
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				             _ui.m_ComSelectRes.m_c1.selectedIndex = 0; 
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				@@ -167,17 +169,8 @@ namespace GFGGame 
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				         { 
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				             context.CaptureTouch(); 
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				             if (_ui.m_ComSelectRes.target.visible == true) return; 
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				- 
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				-            if (context.inputEvent.touchId == 0) 
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				-            { 
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				-                firstTouchLastPos = Stage.inst.touchPosition; 
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				-            } 
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				-            else if (context.inputEvent.touchId == 1) 
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				-            { 
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				-                secondTouchLastPos = Stage.inst.touchPosition; 
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				-            } 
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				- 
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				             if (context.inputEvent.touchId != 0) return; 
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				+ 
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				             RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); 
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				             if (hit.collider != null) 
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				             { 
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				@@ -199,36 +192,21 @@ namespace GFGGame 
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				         { 
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				             if (hitParentGameObj == null) return;//未选中任何物体 
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				             if (Stage.inst.touchCount > MaxTouchCount) return;//只监听两根手指 
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				-            string state = GetTransformState(); 
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				-            if (state == MOVE) 
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				-            { 
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				-                ControllerObjectPos(hitParentGameObj); 
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				-                ControllerSelectBoxPos(hitParentGameObj); 
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				-            } 
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				-            else if (state == ROTATION) 
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				-            { 
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				-                // Vector2 lastTransform = secondTouchLastPos - firstTouchLastPos; 
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				-                // Vector2 curTransform = Stage.inst.GetTouchPosition(1) - Stage.inst.GetTouchPosition(0); 
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				-                // float angle = SceneController.GetRotationAngle(lastTransform, curTransform); 
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				-                // _ui.m_comSelectBox.target.rotation += angle; 
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				-                // hitParentGameObj.transform.rotation = Quaternion.Euler(new Vector3(hitParentGameObj.transform.rotation.x, hitParentGameObj.transform.rotation.y, hitParentGameObj.transform.rotation.z + angle)); 
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				-            } 
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				-            else 
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				-            { 
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				-                // Vector2 lastTransform = secondTouchLastPos - firstTouchLastPos; 
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				-                // Vector2 curTransform = Stage.inst.GetTouchPosition(1) - Stage.inst.GetTouchPosition(0); 
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				-                // float scale = curTransform.magnitude / lastTransform.magnitude; 
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				-                // _ui.m_comSelectBox.target.SetScale(scale, scale); 
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				-                // hitParentGameObj.transform.localScale = new Vector3(scale, scale, scale); 
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				-            } 
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				+ 
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				+            ControllerObjectPos(hitParentGameObj); 
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				+            ControllerSelectBoxPos(hitParentGameObj); 
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				+ 
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				         } 
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				+ 
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				         private void OnPinch(EventContext context) 
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				         { 
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				+ 
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				             GTween.Kill(hitParentGameObj); 
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				             PinchGesture gesture = (PinchGesture)context.sender; 
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				             float newValue = Mathf.Clamp(hitParentGameObj.transform.localScale.x + gesture.delta, 0.3f, 2); 
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				             hitParentGameObj.transform.localScale = new Vector3(newValue, newValue, newValue); 
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				+            _ui.m_comSelectBox.target.SetScale(newValue, newValue); 
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				         } 
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				         private void OnRotate(EventContext context) 
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				@@ -237,12 +215,12 @@ namespace GFGGame 
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				             RotationGesture gesture = (RotationGesture)context.sender; 
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				             hitParentGameObj.transform.Rotate(Vector3.forward, -gesture.delta, Space.World); 
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				+            _ui.m_comSelectBox.target.rotation = -gesture.delta; 
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				         } 
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				         private void OnClickUIEnd(EventContext context) 
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				         { 
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				-            hitParentGameObj = null; 
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				-            firstTouchLastPos = Vector3.zero; 
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				+            if (context.inputEvent.touchId == 0) hitParentGameObj = null; 
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				         } 
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