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				+using System.Collections.Generic; 
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				+using ET; 
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				+using FairyGUI; 
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				+using UI.Main; 
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				+using UnityEngine; 
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				+ 
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				+namespace GFGGame 
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				+{ 
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				+    public class StoryFightFailView : BaseWindow 
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				+    { 
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				+        private UI_StoryFightFailUI _ui; 
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				+        private List<LevelTipsCfg> _cfgs = new List<LevelTipsCfg>(); 
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				+        public override void Dispose() 
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				+        { 
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				+            if (_ui != null) 
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				+            { 
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				+                _ui.Dispose(); 
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				+                _ui = null; 
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				+            } 
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				+            base.Dispose(); 
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				+        } 
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				+ 
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				+        protected override void OnInit() 
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				+        { 
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				+            base.OnInit(); 
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				+            packageName = UI_StoryFightFailUI.PACKAGE_NAME; 
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				+            _ui = UI_StoryFightFailUI.Create(); 
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				+            this.viewCom = _ui.target; 
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				+            this.viewCom.Center(); 
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				+            this.modal = true; 
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				+            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; 
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				+ 
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				+            _ui.m_list.itemRenderer = RenderListItem; 
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				+        } 
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				+        protected override void AddEventListener() 
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				+        { 
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				+            base.AddEventListener(); 
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				+ 
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				+        } 
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				+        protected override void OnShown() 
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				+        { 
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				+            base.OnShown(); 
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				+            for (int i = 0; i < LevelTipsCfgArray.Instance.dataArray.Length; i++) 
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				+            { 
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				+                LevelTipsCfg cfg = LevelTipsCfgArray.Instance.dataArray[i]; 
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				+                if (cfg.storyLevel > 0 && InstanceZonesDataManager.currentLevelCfgId != cfg.storyLevel) continue; 
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				+                _cfgs.Add(cfg); 
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				+            } 
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				+            _ui.m_list.numItems = _cfgs.Count; 
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				+        } 
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				+ 
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				+        protected override void OnHide() 
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				+        { 
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				+            base.OnHide(); 
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				+            _cfgs.Clear(); 
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				+        } 
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				+ 
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				+        protected override void RemoveEventListener() 
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				+        { 
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				+            base.RemoveEventListener(); 
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				+ 
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				+        } 
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				+ 
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				+        private void RenderListItem(int index, GObject gObject) 
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				+        { 
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				+            UI_ListFailItem item = UI_ListFailItem.Proxy(gObject); 
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				+ 
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				+            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId); 
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				+            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
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				+ 
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				+            item.m_txtDesc.text = string.Format(_cfgs[index].desc, ConstDressUpScoreType.scoreTypeList()[fightCfg.scoreType]); 
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				+            if (item.m_btnGo.data == null) 
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				+            { 
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				+                item.m_btnGo.onClick.Add(OnBtnGoClick); 
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				+            } 
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				+            item.m_btnGo.data = _cfgs[index]; 
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				+ 
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				+            UI_ListFailItem.ProxyEnd(); 
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				+ 
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				+        } 
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				+ 
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				+        private void OnBtnGoClick(EventContext context) 
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				+        { 
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				+            GObject obj = context.sender as GObject; 
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				+            LevelTipsCfg cfg = obj.data as LevelTipsCfg; 
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				+            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(cfg.jumpId)) return; 
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				+            object[] param = new object[cfg.jumpParamArr.Length]; 
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				+            for (int i = 0; i < cfg.jumpParamArr.Length; i++) 
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				+            { 
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				+                param[i] = cfg.jumpParamArr[i]; 
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				+            } 
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				+            Hide(); 
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				+            ViewManager.Hide<StroyFightResultView>(); 
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				+            ViewManager.JumpToView(cfg.jumpId, param, null, false); 
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				+ 
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				+        } 
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				+    } 
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				+} 
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