|
@@ -43,7 +43,7 @@ namespace GFGGame
|
|
|
int index = Application.persistentDataPath.IndexOf("Android");
|
|
|
path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
|
|
|
|
|
|
- // path = "file://sdcard/DCIM/";
|
|
|
+ path = "/sdcard/DCIM/";
|
|
|
|
|
|
#endif
|
|
|
//判断目录是否存在,不存在则会创建目录
|
|
@@ -65,7 +65,7 @@ namespace GFGGame
|
|
|
Debug.Log("文件路径:" + path);
|
|
|
Texture2D tex = this.viewData as Texture2D;
|
|
|
byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
|
|
|
- var filePath = path + "/Pictures/wanshijing/" + fileName;
|
|
|
+ var filePath = path + fileName;
|
|
|
File.WriteAllBytes(filePath, bytes);
|
|
|
//GetSaveState(path);
|
|
|
savePngAndUpdate(filePath);
|