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				@@ -41,7 +41,7 @@ namespace GFGGame 
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				             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg"); 
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				-            _ui.m_listSuit.itemRenderer = RenderListSuitItem; 
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				+            _ui.m_listSuitCom.m_listSuit.itemRenderer = RenderListSuitItem; 
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				             _ui.m_btnBack.onClick.Add(OnClickBtnBack); 
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				             _ui.m_btnSearch.onClick.Add(OnClickBtnSearch); 
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				         } 
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				@@ -103,7 +103,7 @@ namespace GFGGame 
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				             } 
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				             ViewManager.Hide<ModalStatusView>(); 
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				-            _ui.m_listSuit.numItems = _suitIds.Count; 
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				+            _ui.m_listSuitCom.m_listSuit.numItems = _suitIds.Count; 
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				             UpdateProgress(); 
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				             _ui.m_Refresh.Play(); 
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				@@ -143,8 +143,15 @@ namespace GFGGame 
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				                 _ui.m_progress.m_rate.SetVar("rate", "0").FlushVars(); 
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				             } 
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				-            _ui.m_listSuit.numItems = _suitIds.Count; 
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				-            _ui.m_listSuit.scrollPane.ScrollTop(); 
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				+ 
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				+            foreach (var v in _effectUIDic) 
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				+            { 
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				+                EffectUIPool.Recycle(v.Value); 
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				+            } 
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				+            _effectUIDic.Clear(); 
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				+ 
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				+            _ui.m_listSuitCom.m_listSuit.numItems = _suitIds.Count; 
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				+            _ui.m_listSuitCom.m_listSuit.scrollPane.ScrollTop(); 
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				         } 
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				         private void RenderListSuitItem(int index, GObject item) 
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				@@ -178,10 +185,10 @@ namespace GFGGame 
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				         private void UpdateSuitStatus(EventContext eventContext) 
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				         { 
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				-            int num = _ui.m_listSuit.numChildren; 
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				+            int num = _ui.m_listSuitCom.m_listSuit.numChildren; 
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				             for (int i = 0; i < num; i++) 
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				             { 
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				-                UI_CompSuitItem listItem = UI_CompSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i)); 
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				+                UI_CompSuitItem listItem = UI_CompSuitItem.Proxy(_ui.m_listSuitCom.m_listSuit.GetChildAt(i)); 
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				                 UpdateSuitStatusView(listItem); 
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				                 UI_CompSuitItem.ProxyEnd(); 
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				             } 
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