@@ -43,6 +43,9 @@ namespace GFGGame
private void Awake()
{
player = this.gameObject.AddComponent<AudioSource>();
+ player.priority = 256;
+ //设置这个声音会大一些
+ player.spatialBlend = 1f;
isOn = LocalCache.GetBool(LauncherConfig.SOUND_KEY, true);
}