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@@ -487,10 +487,12 @@ namespace GFGGame
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_comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
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- int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
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- int costNeed = cardStarCfg.costNum;
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- _comStarCousumeGold.m_txtHas.text = costHas.ToString();
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- _comStarCousumeGold.m_txtNeed.text = costNeed.ToString();
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+ // int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
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+ // int costNeed = cardStarCfg.costNum;
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+ // _comStarCousumeGold.m_txtHas.text = costHas.ToString();
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+ // _comStarCousumeGold.m_txtNeed.text = costNeed.ToString();
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+
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+ ItemUtil.SetItemNumAndNeedNum(_comStarCousumeGold.target, cardStarCfg.costID, cardStarCfg.costNum);
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_comFosterBottom.m_listStarConsume.data = cardStarCfg;
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_comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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