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@@ -228,7 +228,7 @@ namespace GFGGame
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if (arenaData == null)
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if (arenaData == null)
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{
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{
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item.m_txtName.text = "--";
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item.m_txtName.text = "--";
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- item.m_txtFightScore.text = "竞技场战力:--";
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+ item.m_txtFightScore.text = "飞花令战力:--";
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item.m_txtDanRank.text = "段位排名:--";
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item.m_txtDanRank.text = "段位排名:--";
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// item.m_loaDanIcon.url = "";
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// item.m_loaDanIcon.url = "";
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
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@@ -242,16 +242,16 @@ namespace GFGGame
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if (arenaData.Type == FightTargetType.PLAYER)
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if (arenaData.Type == FightTargetType.PLAYER)
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{
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{
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//上榜的玩家一定战斗过,可以直接计算
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//上榜的玩家一定战斗过,可以直接计算
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- item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
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+ item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
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RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
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RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
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}
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}
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else
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else
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{
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{
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- //上榜的机器人不一定战斗过,所以不一定有竞技场战力数据,所以机器人需要重新计算
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- item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
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+ //上榜的机器人不一定战斗过,所以不一定有飞花令战力数据,所以机器人需要重新计算
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+ item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
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RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
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RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
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}
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}
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- // item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
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+ // item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
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item.m_txtDanRank.text = string.Format("段位排名:{0}", arenaData.Grade);
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item.m_txtDanRank.text = string.Format("段位排名:{0}", arenaData.Grade);
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ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
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ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
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@@ -283,7 +283,7 @@ namespace GFGGame
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{
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{
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item.m_txtRank.text = "--";
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item.m_txtRank.text = "--";
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item.m_txtName.text = "--";
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item.m_txtName.text = "--";
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- item.m_txtFightScore.text = "竞技场战力:--";
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+ item.m_txtFightScore.text = "飞花令战力:--";
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item.m_txtDanRank.text = "--";
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item.m_txtDanRank.text = "--";
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// item.m_loaDanIcon.url = "";
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// item.m_loaDanIcon.url = "";
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
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@@ -301,13 +301,13 @@ namespace GFGGame
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if (arenaData.Type == FightTargetType.PLAYER)
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if (arenaData.Type == FightTargetType.PLAYER)
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{
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{
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//上榜的玩家一定战斗过,可以直接计算
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//上榜的玩家一定战斗过,可以直接计算
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- item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
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+ item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
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RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
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RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
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}
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}
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else
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else
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{
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{
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- //上榜的机器人不一定战斗过,所以不一定有竞技场战力数据,所以机器人需要重新计算
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- item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
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+ //上榜的机器人不一定战斗过,所以不一定有飞花令战力数据,所以机器人需要重新计算
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+ item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
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RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
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RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
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}
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}
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}
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}
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