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词牌特效适配调整,套装焕新提示语修改

huangxiaoyue 2 år sedan
förälder
incheckning
c131112c4f

+ 0 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardFosterUI.cs

@@ -14,7 +14,6 @@ namespace UI.Card
         public GLoader m_loaListener;
         public GLoader m_loaListener1;
         public UI_ComFosterTop m_ComFosterTop;
-        public GGraph m_holderfBgEff;
         public UI_ComFosterBottom m_ComFosterBottom;
         public GLoader m_loaGuide;
         public Transition m_t0;
@@ -73,7 +72,6 @@ namespace UI.Card
             m_loaListener = (GLoader)comp.GetChild("loaListener");
             m_loaListener1 = (GLoader)comp.GetChild("loaListener1");
             m_ComFosterTop = (UI_ComFosterTop)UI_ComFosterTop.Create(comp.GetChild("ComFosterTop"));
-            m_holderfBgEff = (GGraph)comp.GetChild("holderfBgEff");
             m_ComFosterBottom = (UI_ComFosterBottom)UI_ComFosterBottom.Create(comp.GetChild("ComFosterBottom"));
             m_loaGuide = (GLoader)comp.GetChild("loaGuide");
             m_t0 = comp.GetTransition("t0");
@@ -91,7 +89,6 @@ namespace UI.Card
             m_loaListener1 = null;
             m_ComFosterTop.Dispose();
             m_ComFosterTop = null;
-            m_holderfBgEff = null;
             m_ComFosterBottom.Dispose();
             m_ComFosterBottom = null;
             m_loaGuide = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_ComFosterBottom.cs

@@ -11,6 +11,7 @@ namespace UI.Card
         public Controller m_ctrlFullLv;
         public Controller m_ctrlTab;
         public Controller m_ctrlSkillCount;
+        public GGraph m_holderfBgEff;
         public GLoader m_loaRarity;
         public GTextField m_txtName0;
         public GTextField m_txtName1;
@@ -99,6 +100,7 @@ namespace UI.Card
             m_ctrlFullLv = comp.GetController("ctrlFullLv");
             m_ctrlTab = comp.GetController("ctrlTab");
             m_ctrlSkillCount = comp.GetController("ctrlSkillCount");
+            m_holderfBgEff = (GGraph)comp.GetChild("holderfBgEff");
             m_loaRarity = (GLoader)comp.GetChild("loaRarity");
             m_txtName0 = (GTextField)comp.GetChild("txtName0");
             m_txtName1 = (GTextField)comp.GetChild("txtName1");
@@ -143,6 +145,7 @@ namespace UI.Card
             m_ctrlFullLv = null;
             m_ctrlTab = null;
             m_ctrlSkillCount = null;
+            m_holderfBgEff = null;
             m_loaRarity = null;
             m_txtName0 = null;
             m_txtName1 = null;

+ 1 - 2
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -119,10 +119,9 @@ namespace GFGGame
             _ui.m_comCard.target.onClick.Add(OnClickComCard);
 
             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
-            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
+            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
         }
 
-
         protected override void OnShown()
         {
             base.OnShown();

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingView.cs

@@ -378,7 +378,8 @@ namespace GFGGame
             SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
             if (data.maintainStep < cfg.renewOpenLv)
             {
-                PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
+                PromptController.Instance.ShowFloatTextPrompt("完成养护后开启焕新");
+                //PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
                 return;
             }
 

BIN
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes