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@@ -61,8 +61,9 @@ namespace GFGGame
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}
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PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
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_ui.m_comSkillShow.m_txtName.text = skillCfg.name;
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- _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.text = skillScoreDic[skillId].ToString();
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-
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+ _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
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+ _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
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+ _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
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string res = skillCfg.res;
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if (string.IsNullOrEmpty(skillCfg.res))
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{
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