zhaoyang il y a 2 ans
Parent
commit
c1ccff7428

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs

@@ -129,7 +129,7 @@ namespace GFGGame
             _targetData.skillLvs.Clear();
             for (int i = 0; i < skillCfgs.Count; i++)
             {
-                _targetData.skillLvs.Add(fightCfg.targetSkillLvsArr[0]);
+                _targetData.skillLvs.Add(fightCfg.targetSkillLvs);
             }
             _targetData.itemScoreList.Clear();
             for (int i = 0; i < fightCfg.targetPartsScoreArr.Length; i++)

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StorySkillView.cs

@@ -61,8 +61,9 @@ namespace GFGGame
                 }
                 PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
                 _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
-                _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.text = skillScoreDic[skillId].ToString();
-
+                _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
+                _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
+                _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
                 string res = skillCfg.res;
                 if (string.IsNullOrEmpty(skillCfg.res))
                 {