Ver Fonte

修改个人简介不显示的bug

leiyasi há 1 ano atrás
pai
commit
c1ecd84cda

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_RoleInfoUI.cs

@@ -19,7 +19,7 @@ namespace UI.RoleInfo
         public GTextField m_txtRoleName;
         public GLoader m_loaChangeName;
         public GTextInput m_txtSlogan;
-        public GTextField m_txtSlogan_2;
+        public GTextField m_txtSloganLabel;
         public GGroup m_grpHead;
         public UI_ButtonCollectProgress m_btnSuitGuide;
         public UI_ButtonCollectProgress m_btnCardGuide;
@@ -90,7 +90,7 @@ namespace UI.RoleInfo
             m_txtRoleName = (GTextField)comp.GetChild("txtRoleName");
             m_loaChangeName = (GLoader)comp.GetChild("loaChangeName");
             m_txtSlogan = (GTextInput)comp.GetChild("txtSlogan");
-            m_txtSlogan_2 = (GTextField)comp.GetChild("txtSlogan");
+            m_txtSloganLabel = (GTextField)comp.GetChild("txtSloganLabel");
             m_grpHead = (GGroup)comp.GetChild("grpHead");
             m_btnSuitGuide = (UI_ButtonCollectProgress)UI_ButtonCollectProgress.Create(comp.GetChild("btnSuitGuide"));
             m_btnCardGuide = (UI_ButtonCollectProgress)UI_ButtonCollectProgress.Create(comp.GetChild("btnCardGuide"));
@@ -117,7 +117,7 @@ namespace UI.RoleInfo
             m_txtRoleName = null;
             m_loaChangeName = null;
             m_txtSlogan = null;
-            m_txtSlogan_2 = null;
+            m_txtSloganLabel = null;
             m_grpHead = null;
             m_btnSuitGuide.Dispose();
             m_btnSuitGuide = null;

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/OtherRoleInfoView.cs

@@ -49,9 +49,6 @@ namespace GFGGame
             _roleInfo = (this.viewData as object[])[0] as OtherRoleInfoData;
             _roleDetailInfo = (this.viewData as object[])[1] as OtherRoleInfoDetailData;
 
-            _ui.m_txtRoleName.text = _roleInfo.roleName;
-            _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
-            RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
 
             _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
             _roleInfo = _roleDetailInfo.roleInfo;
@@ -60,6 +57,9 @@ namespace GFGGame
                 Timers.inst.StartCoroutine(PictureStorageHelper.Download(_roleDetailInfo.showPhotoList));
             }
 
+            _ui.m_txtRoleName.text = _roleInfo.roleName;
+            _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
+            RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
             UpdateInfo();
             UpdateView();
             UpdateCollectProgress();
@@ -91,7 +91,7 @@ namespace GFGGame
                 _ui.m_txtExp.text = "已满级";
             }
 
-            _ui.m_txtSlogan.text = _roleDetailInfo.slogan;
+            _ui.m_txtSloganLabel.text = _roleDetailInfo.slogan;
             _ui.m_photoList.numItems = _roleDetailInfo.showPhotoList.Count;
         }
 

BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes