|
@@ -83,7 +83,7 @@ namespace GFGGame
|
|
_ui.m_btnTapLogin.visible = false;
|
|
_ui.m_btnTapLogin.visible = false;
|
|
_ui.m_btnLogout.visible = false;
|
|
_ui.m_btnLogout.visible = false;
|
|
|
|
|
|
- if(QDManager.isInited)
|
|
|
|
|
|
+ if (QDManager.isInited)
|
|
{
|
|
{
|
|
EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
|
|
EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
|
|
}
|
|
}
|
|
@@ -136,7 +136,7 @@ namespace GFGGame
|
|
QDManager.isInited = true;
|
|
QDManager.isInited = true;
|
|
_ui.m_btnTapLogin.visible = QDManager.IsTaptap;
|
|
_ui.m_btnTapLogin.visible = QDManager.IsTaptap;
|
|
_ui.m_btnStart.visible = !QDManager.IsTaptap;
|
|
_ui.m_btnStart.visible = !QDManager.IsTaptap;
|
|
- if(QDManager.IsHYKB)
|
|
|
|
|
|
+ if (QDManager.IsHYKB)
|
|
{
|
|
{
|
|
Timers.inst.Add(1, 1, DelayToHYKBLogin);
|
|
Timers.inst.Add(1, 1, DelayToHYKBLogin);
|
|
}
|
|
}
|
|
@@ -152,16 +152,17 @@ namespace GFGGame
|
|
AlertSystem.Show("初始化平台sdk失败!")
|
|
AlertSystem.Show("初始化平台sdk失败!")
|
|
.SetRightButton(true, "重试", (t) => { QDManager.InitPlatform(); });
|
|
.SetRightButton(true, "重试", (t) => { QDManager.InitPlatform(); });
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
private void OnPlatformLogined(EventContext context)
|
|
private void OnPlatformLogined(EventContext context)
|
|
{
|
|
{
|
|
|
|
+ ViewManager.Hide<ModalStatusView>();
|
|
var account = (string)context.data;
|
|
var account = (string)context.data;
|
|
- if(!string.IsNullOrEmpty(account))
|
|
|
|
|
|
+ if (!string.IsNullOrEmpty(account))
|
|
{
|
|
{
|
|
_ui.m_btnTapLogin.visible = false;
|
|
_ui.m_btnTapLogin.visible = false;
|
|
- if(QDManager.IsHYKB)
|
|
|
|
|
|
+ if (QDManager.IsHYKB)
|
|
{
|
|
{
|
|
//好游快爆因为SDK的防沉迷会使游戏失去焦点,需要检测焦点
|
|
//好游快爆因为SDK的防沉迷会使游戏失去焦点,需要检测焦点
|
|
focusCount = 0;
|
|
focusCount = 0;
|
|
@@ -174,7 +175,6 @@ namespace GFGGame
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
- ViewManager.Hide<ModalStatusView>();
|
|
|
|
//尝试自动登录
|
|
//尝试自动登录
|
|
OnClickBtnStart();
|
|
OnClickBtnStart();
|
|
}
|
|
}
|
|
@@ -190,10 +190,10 @@ namespace GFGGame
|
|
private int focusCount;
|
|
private int focusCount;
|
|
private void CheckHykbLoginServer(object obj)
|
|
private void CheckHykbLoginServer(object obj)
|
|
{
|
|
{
|
|
- if(Application.isFocused)
|
|
|
|
|
|
+ if (Application.isFocused)
|
|
{
|
|
{
|
|
focusCount++;
|
|
focusCount++;
|
|
- if(focusCount >= 2)
|
|
|
|
|
|
+ if (focusCount >= 2)
|
|
{
|
|
{
|
|
LoginController.LoginTest(QDHYKBManager.Instance.UserId).Coroutine();
|
|
LoginController.LoginTest(QDHYKBManager.Instance.UserId).Coroutine();
|
|
Timers.inst.Remove(CheckHykbLoginServer);
|
|
Timers.inst.Remove(CheckHykbLoginServer);
|
|
@@ -245,7 +245,7 @@ namespace GFGGame
|
|
{
|
|
{
|
|
QDHYKBManager.Instance.Login();
|
|
QDHYKBManager.Instance.Login();
|
|
}
|
|
}
|
|
- else if(QDManager.IsBiliBili)
|
|
|
|
|
|
+ else if (QDManager.IsBiliBili)
|
|
{
|
|
{
|
|
QDBiliBiliManager.Instance.Login();
|
|
QDBiliBiliManager.Instance.Login();
|
|
}
|
|
}
|