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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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+using ET;
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namespace GFGGame
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namespace GFGGame
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{
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{
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@@ -48,7 +49,13 @@ namespace GFGGame
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for (int i = 0; i < equipDatas.Count; i++)
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for (int i = 0; i < equipDatas.Count; i++)
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{
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{
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- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
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+ var itemId = equipDatas[i];
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
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+ if(itemCfg == null)
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+ {
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+ Log.Warning($"id为 {itemId} 的物品没有配置,请查找原因!");
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+ continue;
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+ }
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if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
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if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
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{
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{
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isLianYiQun = true; break;
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isLianYiQun = true; break;
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