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雅集祈福提示消耗不足

zhaoyang 2 years ago
parent
commit
c5b01a95d8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      GameClient/Assets/Game/HotUpdate/Views/League/LeaguePrayView.cs

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/League/LeaguePrayView.cs

@@ -99,7 +99,7 @@ namespace GFGGame
             int curTimes = LeagueDataManager.Instance.GetPrayTimesByType(type);
             long hasCount = ItemDataManager.GetItemNum(prayCfg.consumeArr[0][0]);
             long needCount = prayCfg.consumeArr[0][1];
-            if (type != LeaguePrayType.First && curTimes != 0 && hasCount < needCount)
+            if (type == LeaguePrayType.First && curTimes != 0 && hasCount < needCount || type != LeaguePrayType.First && hasCount < needCount)
             {
                 PromptController.Instance.ShowFloatTextPrompt("消耗不足");
                 return;