@@ -170,7 +170,7 @@ namespace GFGGame
for (int i = 0; i < itemGameObjs.Count; i++)
{
- ChangeLayer(itemGameObjs[i], i * 600, state);
+ ChangeLayer(itemGameObjs[i], i * PhotographDataManager.layerCount, state);
}
@@ -599,7 +599,7 @@ namespace GFGGame
rotationGesture.onAction.Remove(OnRotate);
pinchGesture = null;
rotationGesture = null;
-
+ _ui.m_c1.selectedIndex = 0;
Timers.inst.Remove(CheckGuide);