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				@@ -83,7 +83,7 @@ namespace GFGGame 
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				             _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId); 
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				             _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]); 
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				             _valueBarController.OnShown(); 
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				-            _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID }); 
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				+            _valueBarController.UpdateList(new List<int>() {  _luckyBoxCfg.costID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE }); 
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				             _luckyBoxCtrl.OnShown(_luckyBoxCfg.id); 
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				             LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id; 
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				             LuckyBoxDataManager.Instance.luckyBoxIndex = 2; 
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				@@ -92,6 +92,10 @@ namespace GFGGame 
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				             UpdateListItemData(); 
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				             UpdateRedDot(); 
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				             _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString()); 
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				+            if(_activityType == ConstLimitTimeActivityType.ActLimitStlyc) 
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				+                _ui.m_comBox.m_c1.selectedIndex = 2; 
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				+            else 
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				+                _ui.m_comBox.m_c1.selectedIndex = 1; 
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				             int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType); 
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				             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId); 
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				@@ -110,7 +114,7 @@ namespace GFGGame 
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				                 return; 
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				             } 
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				             TimeUtil.FormattingTime(curTime, endTime, out int num, out string str); 
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				-            _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime); 
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				+            _ui.m_txtTime.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime); 
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				             //=====限时礼包倒计时 
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				             UpGiftBox(); 
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