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				@@ -14,21 +14,12 @@ namespace GFGGame 
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				         private ValueBarController _valueBarController; 
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				         private Dictionary<int, LuckyBoxController> _lcukyBoxCtrl = new Dictionary<int, LuckyBoxController>(); 
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				-        //private GameObject _gameObject; 
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				-        //private GoWrapper _wrapper; 
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				-        //private GameObject _gameObject1; 
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				-        //private GoWrapper _wrapper1; 
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				-        //private GameObject _gameObject2; 
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				-        //private GoWrapper _wrapper2; 
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				-        //private GameObject _gameObject3; 
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				-        //private GoWrapper _wrapper3; 
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				- 
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				+        private GameObject _gameObject0; 
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				+        private GameObject _gameObject1; 
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				+        private GoWrapper _wrapper0; 
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				+        private GoWrapper _wrapper1; 
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				         private DressUpObjUI _dressUpObjUIXiHe; 
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				-        //private GameObject _scenePrefab; 
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				-        //private GameObject _sceneObject; 
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				-        //private GoWrapper _wrapper4; 
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				-        //private DressUpObj _dressUpObj; 
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				         private DressUpObjUI _dressUpObjUIChangXi; 
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				         private bool isActiveBoxOpen = false; 
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				@@ -57,11 +48,8 @@ namespace GFGGame 
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				                 _dressUpObjUIChangXi.Dispose(); 
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				                 _dressUpObjUIChangXi = null; 
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				             } 
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				- 
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				-            //SceneController.DestroyObjectFromView(_gameObject, _wrapper); 
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				-            //SceneController.DestroyObjectFromView(_gameObject1, _wrapper1); 
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				-            //SceneController.DestroyObjectFromView(_gameObject2, _wrapper2); 
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				-            //SceneController.DestroyObjectFromView(_gameObject3, _wrapper3); 
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				+            SceneController.DestroyObjectFromView(_gameObject0, _wrapper0); 
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				+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1); 
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				             if (_ui != null) 
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				             { 
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				@@ -222,6 +210,14 @@ namespace GFGGame 
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				             LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount); 
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				             comBox.m_imgSpecial.visible = boxId != LuckyBoxDataManager.BOX_ID_3; 
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				+            GGraph holder = comBox.m_btnBuyTen.GetChild("holder").asGraph; 
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				+            holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3; 
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				+            comBox.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3; 
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				+            string resPath0 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "Button_Glow"); 
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				+            SceneController.AddObjectToView(null, null, holder, resPath0, out _gameObject0, out _wrapper0); 
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				+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "but_text_dc"); 
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				+            SceneController.AddObjectToView(null, null, comBox.m_holder, resPath1, out _gameObject1, out _wrapper1); 
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				+ 
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				             comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars(); 
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				             comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars(); 
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				             int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType); 
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				@@ -267,6 +263,13 @@ namespace GFGGame 
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				             } 
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				             UI_ComBox1.ProxyEnd(); 
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				         } 
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				+ 
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				+        private void UpdateEffect() 
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				+        { 
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				+ 
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				+ 
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				+        } 
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				         private void CheckTime(object param = null) 
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				         { 
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				             if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return; 
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