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神都宸游许愿ui按钮背景图替换

huangxiaoyue 1 year ago
parent
commit
c9a773724f

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/LuckyBox/UI_LuckyBoxWishUI.cs

@@ -7,6 +7,7 @@ namespace UI.LuckyBox
     public partial class UI_LuckyBoxWishUI
     {
         public GComponent target;
+        public Controller m_showType;
         public GButton m_btnWish1;
         public GButton m_btnWish2;
         public GButton m_btnRule;
@@ -61,6 +62,7 @@ namespace UI.LuckyBox
 
         private void Init(GComponent comp)
         {
+            m_showType = comp.GetController("showType");
             m_btnWish1 = (GButton)comp.GetChild("btnWish1");
             m_btnWish2 = (GButton)comp.GetChild("btnWish2");
             m_btnRule = (GButton)comp.GetChild("btnRule");
@@ -71,6 +73,7 @@ namespace UI.LuckyBox
         }
         public void Dispose(bool disposeTarget = false)
         {
+            m_showType = null;
             m_btnWish1 = null;
             m_btnWish2 = null;
             m_btnRule = null;

+ 4 - 0
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxWishView.cs

@@ -52,6 +52,10 @@ namespace GFGGame
         {
             base.OnShown();
             _actLimitTsy = (int)this.viewData;
+            if (_actLimitTsy == ConstLimitTimeActivityType.ActLimitStlyc)
+                _ui.m_showType.selectedIndex = 1;
+            else
+                _ui.m_showType.selectedIndex = 0;
 
             int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);

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