guodong hai 1 ano
pai
achega
c9ac6e01fb

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -143,7 +143,7 @@ namespace GFGGame
             IsTeaParty = (bool)datas[4];
             _autoPlay = _lastStartAutoPlay;
 
-            if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && !InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
+            if (LauncherConfig.netType != LauncherConfig.EnumNetType.LOCAL && !InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
             {
                 // 临时设置都可以跳过对话
                 skipable = false;

+ 3 - 3
GameClient/Assets/Game/Launcher/LauncherConfig.cs

@@ -45,13 +45,13 @@ namespace GFGGame
         {
 #if PT_DEV
             //外网dev版本
-            netType = EnumNetType.TEMP;
+            netType = EnumNetType.PUBLIC;
             cfgName = "cfg_dev";
 #elif PT_TEMP
-            netType = EnumNetType.TEMP;
+            netType = EnumNetType.PUBLIC;
             cfgName = "cfg_temp";
 #elif PT_IOS
-            netType = EnumNetType.TEMP;
+            netType = EnumNetType.PUBLIC;
             cfgName = "cfg_ios";
             platformId = 2;
 #elif PT_TISHEN

+ 1 - 1
GameClient/Assets/Game/Launcher/LauncherController.cs

@@ -122,7 +122,7 @@ namespace GFGGame
             {
                 BuglyAgent.InitWithAppId("766c5bdb0f");
             }
-            else if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)
+            else if (LauncherConfig.netType == LauncherConfig.EnumNetType.PUBLIC)
             {
                 BuglyAgent.InitWithAppId("b6d0b1b8c5");
             }

+ 1 - 1
GameClient/Assets/Plugins/Android/AndroidManifest.xml

@@ -18,7 +18,7 @@
     <application
         android:allowBackup="true"
 		android:icon="@drawable/ic_launcher"
-		android:label="test">
+		android:label="万世镜local">
 		<activity android:name="com.unity3d.player.UnityPlayerActivity"
             android:configChanges="mnc|keyboardHidden|screenSize|orientation|keyboard"
             android:screenOrientation="portrait"