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更新版本号

guodong 3 năm trước cách đây
mục cha
commit
c9c6aae46a

+ 6 - 6
GameClient/Assets/Editor/Xasset/Builds/PlayerBuildProcessor.cs

@@ -9,13 +9,13 @@ namespace VEngine.Editor.Builds
     {
         public void OnPostprocessBuild(BuildReport report)
         {
-            if (VEngine.Utility.buildPath != "Bundles")
-            {
-                var directory = Settings.BuildPlayerDataPath;
-                if (!Directory.Exists(directory)) return;
+            //if (VEngine.Utility.buildPath != "Bundles")
+            //{
+            //    var directory = Settings.BuildPlayerDataPath;
+            //    if (!Directory.Exists(directory)) return;
 
-                Directory.Delete(directory, true);
-            }
+            //    Directory.Delete(directory, true);
+            //}
             //if (Directory.GetFiles(Application.streamingAssetsPath).Length == 0)
             //    Directory.Delete(Application.streamingAssetsPath);
         }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/GameConst.cs

@@ -3,7 +3,7 @@ namespace GFGGame
     public class GameConst
     {
 
-        public static string SERVER_VERSION = "1.0.4";
+        public static string SERVER_VERSION = "1.0.5";
         /// <summary>
         /// unity的一个单位长度对应的像素值
         /// </summary>