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				@@ -8,6 +8,9 @@ namespace GFGGame 
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				 { 
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				     public class StudioPropertyView : StudioBaseView 
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				     { 
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				+        private int _propertySelectIndex = 0; 
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				+        private int _typeSelectIndex = 0; 
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				+        private int firstOpenProperty = -1;//第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本) 
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				         //书画副本 
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				         public override void Dispose() 
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				         { 
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				@@ -24,20 +27,25 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				+            firstOpenProperty = -1; 
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				+            _typeSelectIndex = (int)(this.viewData as object[])[0]; 
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				+            _propertySelectIndex = (int)(this.viewData as object[])[1]; 
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				+            _ui.m_c1.selectedIndex = _typeSelectIndex; 
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				+ 
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				             StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).Name; 
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				             StudioCfg[] studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name); 
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				-            this.studioCfg = studioCfgs[0]; 
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				-            this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id); 
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				-            this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id); 
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				- 
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				-            _ui.m_c1.selectedIndex = (int)(this.viewData as object[])[0]; 
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				-            StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex; 
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				             _ui.m_listProperty.numItems = studioCfgs.Length; 
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				-            _ui.m_listProperty.selectedIndex = (int)(this.viewData as object[])[1]; 
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				-            StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex; 
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				+            _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].timeArr) ? _propertySelectIndex : firstOpenProperty; 
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				+            _ui.m_listProperty.selectedIndex = _propertySelectIndex; 
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				+ 
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				+            this.studioCfg = studioCfgs[_ui.m_listProperty.selectedIndex]; 
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				+            this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id); 
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				+            this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id); 
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				             _ui.m_list.numItems = this.storyLevelCfgs.Length; 
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				+            _ui.m_list.ScrollToView(curIndex); 
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				+ 
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				             base.OnShown(); 
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				         } 
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				@@ -54,18 +62,42 @@ namespace GFGGame 
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				         } 
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				         private void ListPropertyItemRender(int index, GObject obj) 
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				         { 
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				+            StudioCfg[] studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name); 
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				             GButton item = obj.asButton; 
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				- 
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				-            item.data = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name)[index]; 
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				+            item.GetChild("icon0").asLoader.url = string.Format("ui://Studio/gzsltb_{0}", index + 1); 
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				+            item.GetChild("icon1").asLoader.url = string.Format("ui://Studio/gzsatb_{0}", index + 1); 
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				+            item.GetChild("icon2").asLoader.url = string.Format("ui://Studio/gzswtb_{0}", index + 1); 
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				+            item.GetChild("icon2").asLoader.visible = TimeUtil.CheckDayOfWeek(studioCfgs[index].timeArr) ? false : true; 
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				+            if (firstOpenProperty < 0 && TimeUtil.CheckDayOfWeek(studioCfgs[index].timeArr)) firstOpenProperty = index; 
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				+            item.data = index; 
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				         } 
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				         private void OnClickListProperty(EventContext context) 
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				         { 
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				-            GButton item = (context.data as GObject).asButton; 
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				-            this.studioCfg = item.data as StudioCfg; 
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				+            GButton item = (context.data as GObject).asButton; 
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				+            int index = (int)item.data; 
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				+            StudioCfg[] studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name); 
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				+            StudioCfg studioCfg = studioCfgs[index]; 
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				+            if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr)) 
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				+            { 
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				+                _ui.m_listProperty.selectedIndex = _propertySelectIndex; 
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				+                string str = ""; 
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				+                for (int i = 0; i < studioCfg.timeArr.Length; i++) 
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				+                { 
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				+                    str += NumberUtil.GetChiniseNumberWeekText(studioCfg.timeArr[i]); 
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				+                    if (i == studioCfg.timeArr.Length - 1) break; 
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				+                    str += "、"; 
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				+                } 
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				+                PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str)); 
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				+                return; 
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				+            } 
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				+            _propertySelectIndex = index; 
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				+            this.studioCfg = studioCfg; 
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				             this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id); 
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				             this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id); 
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				             _ui.m_list.numItems = this.storyLevelCfgs.Length; 
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				+            _ui.m_list.ScrollToView(curIndex); 
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				+            UpdateView(); 
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				             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex; 
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				         } 
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