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换装接口注释

guodong 1 year ago
parent
commit
cba6bed765
1 changed files with 8 additions and 0 deletions
  1. 8 0
      GameClient/Assets/Game/HotUpdate/DressUp/DressUpObjUI.cs

+ 8 - 0
GameClient/Assets/Game/HotUpdate/DressUp/DressUpObjUI.cs

@@ -22,6 +22,14 @@ namespace GFGGame
             wrapper = new GoWrapper();
             wrapper = new GoWrapper();
         }
         }
 
 
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="scale"></param>
+        /// <param name="needSetMask">如果UI界面的组件有遮罩,那么这里也需要设置为true才能生效</param>
+        /// <param name="showSceneType">是否显示场景道具类型</param>
+        /// <param name="roleObj"></param>
+        /// <param name="showBg">是否显示背景</param>
         public void ResetSceneObj(int scale = 100, bool needSetMask = false, bool showSceneType = true, GameObject roleObj = null, bool showBg = true)
         public void ResetSceneObj(int scale = 100, bool needSetMask = false, bool showSceneType = true, GameObject roleObj = null, bool showBg = true)
         {
         {
             //这里每次都要实例化新的,复用会有bug
             //这里每次都要实例化新的,复用会有bug