Эх сурвалжийг харах

Merge branch 'master' of http://10.108.64.190:3000/gfg/client

leiyasi 1 жил өмнө
parent
commit
cc57d1472d
28 өөрчлөгдсөн 212 нэмэгдсэн , 12 устгасан
  1. 1 0
      GameClient/Assets/Game/HotUpdate/Data/ShopViewManager.cs
  2. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_ListChargeItem.cs
  3. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_ListShopItem.cs
  4. 1 0
      GameClient/Assets/Game/HotUpdate/Views/Arena/ArenaRoundResultView.cs
  5. 8 3
      GameClient/Assets/Game/HotUpdate/Views/CommonGame/GetSuitItemVIew.cs
  6. 1 1
      GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs
  7. 2 2
      GameClient/Assets/Game/HotUpdate/Views/MainStory/ArenaFightResultView.cs
  8. 1 0
      GameClient/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_7.png.meta
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes
  28. BIN
      GameClient/Assets/ResIn/UI/Store/Store_fui.bytes

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Data/ShopViewManager.cs

@@ -82,6 +82,7 @@ namespace GFGGame
             {
                 EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderfEff, "ui_Small_parts", "store_Value");
                 _effectUIs.Add(_effectUI);
+                item.m_holderfEff.visible = shopCfg.price < shopCfg.originalPrice;
             }
             item.m_txtDesc.text = shopCfg.price <= 0 ? "" : ShopDataManager.Instance.GetShopGoodsDiscount(shopCfg.id).ToString();
 

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_ListChargeItem.cs

@@ -11,8 +11,8 @@ namespace UI.Store
         public GTextField m_txtName;
         public UI_Component2 m_btnBuy;
         public GTextField m_txtDesc;
-        public GGraph m_holderfEff;
         public GGroup m_grpDouble;
+        public GGraph m_holderfEff;
         public const string URL = "ui://p9mtgheohhx91i";
         public const string PACKAGE_NAME = "Store";
         public const string RES_NAME = "ListChargeItem";
@@ -64,8 +64,8 @@ namespace UI.Store
             m_txtName = (GTextField)comp.GetChild("txtName");
             m_btnBuy = (UI_Component2)UI_Component2.Create(comp.GetChild("btnBuy"));
             m_txtDesc = (GTextField)comp.GetChild("txtDesc");
-            m_holderfEff = (GGraph)comp.GetChild("holderfEff");
             m_grpDouble = (GGroup)comp.GetChild("grpDouble");
+            m_holderfEff = (GGraph)comp.GetChild("holderfEff");
         }
         public void Dispose(bool disposeTarget = false)
         {
@@ -74,8 +74,8 @@ namespace UI.Store
             m_btnBuy.Dispose();
             m_btnBuy = null;
             m_txtDesc = null;
-            m_holderfEff = null;
             m_grpDouble = null;
+            m_holderfEff = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_ListShopItem.cs

@@ -10,9 +10,9 @@ namespace UI.Store
         public Controller m_c1;
         public Controller m_c2;
         public GImage m_imgDouble;
+        public GGroup m_grpDiscount;
         public GGraph m_holderfEff;
         public GTextField m_txtDesc;
-        public GGroup m_grpDiscount;
         public GLoader m_icon;
         public GTextField m_txtName;
         public GTextField m_txtEndTime;
@@ -69,9 +69,9 @@ namespace UI.Store
             m_c1 = comp.GetController("c1");
             m_c2 = comp.GetController("c2");
             m_imgDouble = (GImage)comp.GetChild("imgDouble");
+            m_grpDiscount = (GGroup)comp.GetChild("grpDiscount");
             m_holderfEff = (GGraph)comp.GetChild("holderfEff");
             m_txtDesc = (GTextField)comp.GetChild("txtDesc");
-            m_grpDiscount = (GGroup)comp.GetChild("grpDiscount");
             m_icon = (GLoader)comp.GetChild("icon");
             m_txtName = (GTextField)comp.GetChild("txtName");
             m_txtEndTime = (GTextField)comp.GetChild("txtEndTime");
@@ -84,9 +84,9 @@ namespace UI.Store
             m_c1 = null;
             m_c2 = null;
             m_imgDouble = null;
+            m_grpDiscount = null;
             m_holderfEff = null;
             m_txtDesc = null;
-            m_grpDiscount = null;
             m_icon = null;
             m_txtName = null;
             m_txtEndTime = null;

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Arena/ArenaRoundResultView.cs

@@ -70,6 +70,7 @@ namespace GFGGame
 
             if (isFinallyFight)
             {
+                MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
                 FinishFight();
             }
         }

+ 8 - 3
GameClient/Assets/Game/HotUpdate/Views/CommonGame/GetSuitItemVIew.cs

@@ -111,6 +111,7 @@ namespace GFGGame
             int count = 0;//套装当前拥有的部件数量
             int totalCount = 1;
             // int suitId = 0;
+            _ui.m_bg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
             // totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
             if (suitId > 0)
@@ -119,10 +120,14 @@ namespace GFGGame
                 _ui.m_txtName.text = "套装·" + suitCfg.name;
                 int targetY = (int)(_ui.m_item.y + _ui.m_item.height + 50);
             }
-            _ui.m_probar.max = totalCount;
-            _ui.m_probar.value = count;
+            //_ui.m_probar.max = totalCount;
+            //_ui.m_probar.value = count;
+            _ui.m_probar.visible = false;
+            AlertUI.Show(string.Format("套装进度:{0}/{1}", count, totalCount))
+            .SetLeftButton(false)
+            .SetRightButton(true, "确定");
             // UpdateItem(itemId);
-            
+
             _dressUpObjUI.ResetSceneObj(70, false, true, null,  false);
             _dressUpObjUI.dressUpObj.PutOnSuitCfg(suitId, false, null, false, false);
             _dressUpObjUI.UpdateWrapper(_ui.m_holder);

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -1049,11 +1049,11 @@ namespace GFGGame
                 typeItem.m_itemType.selectedIndex = 0;
                 var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
                 typeItem.m_imgNeed.visible = subType == item2.type;
-                typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
             }
             else
                 typeItem.m_itemType.selectedIndex = 1;
 
+            typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
             UI_TypeItem.ProxyEnd();
         }
 

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/ArenaFightResultView.cs

@@ -116,8 +116,8 @@ namespace GFGGame
                 PrefabManager.Instance.Restore(_sceneObject);
                 _sceneObject = null;
             }
-
-            MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
+            //这里屏蔽是由于打开其他界面时,会调用这个方法
+            //MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
             // _ui.m_comResult.target.height = 0;
             _ui.m_comResult.m_t1.Play();

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs

@@ -106,6 +106,7 @@ namespace GFGGame
             if (isDouble) {
                 EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderfEff, "ui_Small_parts", "store_FirstCharge_Double");
                 _effectUIs.Add(_effectUI);
+                item.m_holderfEff.visible = isDouble;
             }
             UI_ListChargeItem.ProxyEnd();
         }

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