Przeglądaj źródła

添加默认套装的过滤

leiyasi 1 rok temu
rodzic
commit
cd127f505e

+ 5 - 0
GameClient/Assets/Editor/Excel/Scanner/ItemApproachScanner.cs

@@ -49,6 +49,11 @@ namespace GFGEditor
                 //套装
                 //套装
                 foreach (var a in suitDic)
                 foreach (var a in suitDic)
                 {
                 {
+                    if (a.Key.id == 210000)
+                    {
+                        continue;
+                    }
+
                     if (a.Key.isHide <= 0)
                     if (a.Key.isHide <= 0)
                     {
                     {
                         suitPartTotalCount += a.Value.Count;
                         suitPartTotalCount += a.Value.Count;

+ 5 - 0
GameClient/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs

@@ -46,6 +46,7 @@ namespace GFGGame
                         maintainBonusSteps = suitInfo.MaintainBonusSteps,
                         maintainBonusSteps = suitInfo.MaintainBonusSteps,
                         makeNewState = suitInfo.MakeNewState
                         makeNewState = suitInfo.MakeNewState
                     };
                     };
+
                     SuitFosterDataManager.Instance.InitServerData(suitFosterData);
                     SuitFosterDataManager.Instance.InitServerData(suitFosterData);
                     //图鉴
                     //图鉴
                     _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
                     _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
@@ -103,6 +104,10 @@ namespace GFGGame
             count = 0;
             count = 0;
             foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
             foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
             {
             {
+                if (item.Key == 210000)
+                {
+                    continue;
+                }
                 count += item.Value;
                 count += item.Value;
             }
             }
         }
         }