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+using System;
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+using System.Collections.Generic;
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+using FairyGUI;
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+using UI.ClothingDecompose;
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+
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+namespace GFGGame
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+{
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+ public class ClothingDecomposeView : BaseWindow
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+ {
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+ private UI_ClothingDecomposeUI _ui;
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+ private ValueBarController _valueBarController;
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+
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+ private List<int> _datas = new List<int>();
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+ private Dictionary<int, int> _decomposeData = new Dictionary<int, int>();
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+ private int _decomposeCount = 0;//要分解物品的数量
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+ private int _curRarity = 0;
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+ public override void Dispose()
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+ {
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+ _valueBarController.Dispose();
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+ _valueBarController = null;
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+ base.Dispose();
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+ }
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+
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+
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+ protected override void OnInit()
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+ {
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+ base.OnInit();
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+ packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
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+ _ui = UI_ClothingDecomposeUI.Create();
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+ this.viewCom = _ui.target;
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+ isfullScreen = true;
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+ this.clickBlankToClose = false;
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+ _valueBarController = new ValueBarController(_ui.m_valueBar);
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+
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+ _ui.m_btnBack.onClick.Add(OnClickBtnBack);
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+ _ui.m_comBtnTab.m_btnRarity0.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN));
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+ _ui.m_comBtnTab.m_btnRarity1.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_ZHENXI));
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+ _ui.m_comBtnTab.m_btnRarity2.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_DIANCANG));
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+ _ui.m_comBtnTab.m_btnRarity3.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_TIANYI));
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+
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+ _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
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+ _ui.m_btnRule.onClick.Add(OnClickBtnRule);
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+ _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
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+
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+ _ui.m_list.itemRenderer = ListItemRander;
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+ _ui.m_list.SetVirtual();
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+
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+ _ui.m_listReward.itemRenderer = ListRewardItemRander;
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+ _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
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+
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+
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+ }
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+
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+ protected override void OnShown()
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+ {
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+ base.OnShown();
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+ _ui.m_c1.selectedIndex = 0;
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+ _valueBarController.OnShown();
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+ _valueBarController.Controller(6);
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+ OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
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+
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+ }
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+
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+ protected override void OnHide()
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+ {
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+ base.OnHide();
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+ _valueBarController.OnHide();
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+
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+ }
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+
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+ private void OnClickBtnRarity(int rarity)
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+ {
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+ _curRarity = rarity;
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+ _datas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
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+ _ui.m_list.visible = _datas != null && _datas.Count > 0;
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+ _ui.m_txtNone.visible = _datas == null || _datas.Count == 0;
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+ if (_datas == null) return;
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+ _ui.m_list.numItems = _datas.Count;
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+ _ui.m_btnSelect.selected = false;
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+ CancleAll();
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+ UpdateConsume();
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+ }
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+
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+ private void ListItemRander(int index, GObject obj)
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+ {
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+ UI_ListItem item = UI_ListItem.Proxy(obj);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_datas[index]);
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+ RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
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+ string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
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+ item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
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+ item.m_txtName.text = itemCfg.name;
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+ item.m_imgSelect.visible = false;
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+ int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
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+ item.m_txtHasCount.text = itemHasCount.ToString();
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+ int itemCount = _decomposeData.ContainsKey(_datas[index]) ? _decomposeData[_datas[index]] : 0;
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+ item.m_txtCount.text = itemCount.ToString();
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+ item.m_imgSelect.visible = itemCount > 0;
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+ item.m_btnMinus.visible = itemCount > 0;
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+ if (item.m_btnMinus.data == null)
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+ {
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+ item.m_btnMinus.onClick.Add(OnClickBtnMinus);
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+ }
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+ item.m_btnMinus.data = index;
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+
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+ if (item.m_loaItem.data == null)
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+ {
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+ item.m_loaItem.onClick.Add(OnListItemClick);
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+
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+ }
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+ item.m_loaItem.data = index;
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+ item.target.data = itemCfg;
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+ }
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+ private void OnListItemClick(EventContext context)
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+ {
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+ int index = (int)((context.sender as GLoader).data);
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+ int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
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+
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+ GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
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+ int itemId = (com.data as ItemCfg).id;
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+ if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
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+ if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
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+ if (_decomposeCount == DecomposeDataManager.MaxCount)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
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+ return;
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+ }
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+
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+ UI_ListItem item = UI_ListItem.Proxy(com);
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+ item.m_btnMinus.visible = true;
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+ item.m_imgSelect.visible = true;
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+
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+ _decomposeData[itemId] = _decomposeData[itemId] + 1;
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+ _decomposeCount += 1;
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+ item.m_txtCount.text = _decomposeData[itemId].ToString();
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+ UpdateConsume();
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+
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+ }
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+
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+ private void OnClickBtnMinus(EventContext context)
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+ {
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+ int index = (int)((context.sender as GButton).data);
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+ int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
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+ GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
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+ UI_ListItem item = UI_ListItem.Proxy(com);
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+
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+
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+ int itemId = (com.data as ItemCfg).id;
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+
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+ _decomposeData[itemId] = _decomposeData[itemId] - 1;
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+ _decomposeCount -= 1;
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+ item.m_txtCount.text = _decomposeData[itemId].ToString();
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+ if (_decomposeData[itemId] == 0)
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+ {
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+ _decomposeData.Remove(itemId);
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+ item.m_imgSelect.visible = false;
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+ item.m_btnMinus.visible = false;
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+ }
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+ UpdateConsume();
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+
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+ }
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+
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+ private void OnClickBtnSelect()
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+ {
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+ if (_ui.m_btnSelect.selected)
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+ {
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+ SelectAll();
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+ }
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+ else
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+ {
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+ CancleAll();
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+ }
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+ UpdateConsume();
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+ }
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+ private void SelectAll()
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+ {
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+ int lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
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+
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+ for (int i = 0; i < _datas.Count; i++)
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+ {
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+ int itemId = _datas[i];
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+ int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
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+ int itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
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+
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+ int count = Math.Min(lastCount, itemLastCount);
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+ lastCount -= count;
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+ if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
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+ _decomposeData[itemId] = _decomposeData[itemId] + count;
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+ _decomposeCount += count;
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+ if (lastCount == 0) break;
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+ }
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+ _ui.m_list.numItems = _datas.Count;
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+ }
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+ private void CancleAll()
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+ {
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+ _decomposeData.Clear();
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+ _ui.m_list.numItems = _datas.Count;
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+ _decomposeCount = 0;
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+
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+ }
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+
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+ private void UpdateConsume()
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+ {
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+
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+ DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
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+ _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
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+ _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
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+ _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
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+ }
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+ private void ListRewardItemRander(int index, GObject obj)
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+ {
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+ UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
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+ DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
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+ item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
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+ string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
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+ item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
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+ item.target.data = itemCfg;
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+ }
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+ private void OnClickListRewardItem(EventContext context)
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+ {
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+ UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
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+
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+ GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
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+ }
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+ private void OnClickBtnDecompose()
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+ {
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+ if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
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+ {
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+ Alert.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
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+ }
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+ else
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+ {
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+ DecomposeItem();
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+ }
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+ }
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+ private void DecomposeItem()
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+ {
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+ DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
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+
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+ int consumeCount = cfg.consumeCount * _decomposeCount;
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+ if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
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+ return;
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+ }
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+ ItemDataManager.Remove(cfg.consumeId, consumeCount);
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+ foreach (int key in _decomposeData.Keys)
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+ {
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+ ItemDataManager.Remove(key, _decomposeData[key]);
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+ }
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+ List<ItemData> listReward = new List<ItemData>();
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+ for (int i = 0; i < cfg.itemsArr.Length; i++)
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+ {
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+ ItemData itemData = new ItemData();
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+ itemData.id = cfg.itemsArr[i][0];
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+ itemData.num = cfg.itemsArr[i][1] * _decomposeCount;
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+ listReward.Add(itemData);
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+ ItemDataManager.Add(itemData.id, itemData.num);
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+ }
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+
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+ ViewManager.Show<RewardView>(listReward);
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+ OnClickBtnRarity(_curRarity);
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+ }
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+ private void OnClickBtnRule()
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+ {
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+ ViewManager.Show<ClothingDecomposeRuleView>();
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+ }
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+
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+ private void OnClickBtnBack()
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+ {
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+ ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
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+ }
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+ }
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+}
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