guodong 1 gadu atpakaļ
vecāks
revīzija
cd38a12b70

+ 5 - 5
GameClient/Assets/Game/HotUpdate/UGUI/UICGView.cs

@@ -77,17 +77,17 @@ namespace GFGGame
         IEnumerator FadeButtonOverTime(Button btn)
         {
             Image buttonImage = btn.GetComponent<Image>();
-            Text buttonText = btn.GetComponentInChildren<Text>();
+            //Image img = btn.GetComponentInChildren<Image>();
             yield return new WaitForSeconds((float)videoPlayer.length - 3f);
             if (buttonImage != null)
             {
                 // 获取初始颜色
                 Color startColor = buttonImage.color;
-                Color startColorText = buttonText.color;
+                //Color startColorText = img.color;
 
                 // 目标颜色,透明度设为 0
                 Color targetColor = new Color(startColor.r, startColor.g, startColor.b, 0f);
-                Color targetColorText = new Color(startColorText.r, startColorText.g, startColorText.b, 0f);
+                //Color targetColorText = new Color(startColorText.r, startColorText.g, startColorText.b, 0f);
 
                 float fadeDuration = 1f;
                 // 记录开始时间
@@ -98,13 +98,13 @@ namespace GFGGame
                     // 在一定时间内逐渐插值颜色
                     float t = (Time.time - startTime) / fadeDuration;
                     buttonImage.color = Color.Lerp(startColor, targetColor, t);
-                    buttonText.color = Color.Lerp(startColorText, targetColorText, t);
+                    //img.color = Color.Lerp(startColorText, targetColorText, t);
                     yield return null; // 等待下一帧
                 }
 
                 // 设置最终颜色,确保透明度为 0
                 buttonImage.color = targetColor;
-                buttonText.color = targetColorText;
+                //img.color = targetColorText;
             }
         }
 

+ 37 - 277
GameClient/Assets/ResIn/UUI/UICG.prefab

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-  m_Children:
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+  m_Children: []
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   m_AnchorMax: {x: 1, y: 0}
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-  m_SizeDelta: {x: 100, y: 50}
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+  m_Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -289,10 +209,10 @@ MonoBehaviour:
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-  m_Children:
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+  m_Children: []
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   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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-  m_SizeDelta: {x: 160, y: 50}
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