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@@ -128,6 +128,11 @@ namespace GFGGame
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private void UpdateTime(object param)
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private void UpdateTime(object param)
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{
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{
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+ if (!ActivityAfuGiftDataManager.Instance.IsOpen)
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+ {
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+ return;
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+ }
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+
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long curTime = TimeHelper.ServerNow();
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long curTime = TimeHelper.ServerNow();
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var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
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var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
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if (activityInfo != null)
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if (activityInfo != null)
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@@ -284,6 +289,11 @@ namespace GFGGame
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/// </summary>
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/// </summary>
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private void UpdateState()
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private void UpdateState()
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{
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{
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+ if (!ActivityAfuGiftDataManager.Instance.IsOpen)
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+ {
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+ return;
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+ }
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+
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// 更新底部按钮文本
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// 更新底部按钮文本
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_ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
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_ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
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// 更新锁 红点状态
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// 更新锁 红点状态
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