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@@ -72,7 +72,7 @@ namespace GFGGame
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{
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{
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PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
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PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
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com.m_txtLv.text = title;
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com.m_txtLv.text = title;
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- com.m_txtDiscribe.text = string.Format(skillCfg.describe, skillLvCfg.probability, skillLvCfg.count);
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+ com.m_txtDiscribe.text = string.Format(skillCfg.describe, skillLvCfg.probability, (float)skillLvCfg.count / 100f);
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}
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}
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private void RenderListStarConsumeItem(int index, GObject obj)
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private void RenderListStarConsumeItem(int index, GObject obj)
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{
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{
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