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				@@ -1,4 +1,5 @@ 
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				 using System.Collections.Generic; 
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				+using System.Linq; 
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				 using System.Threading.Tasks; 
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				 using FairyGUI; 
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				 using UI.CommonGame; 
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				@@ -9,12 +10,11 @@ namespace GFGGame 
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				 { 
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				     public class StoryCardChoose : BaseWindow 
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				     { 
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				- 
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				         private UI_StoryCardChooseUI _ui; 
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				         private List<CardData> cardList = new List<CardData>(); 
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				         private static int _scoreType; 
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				         private int _selectedIndex = 0; 
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				-        private int _cardId = 0;//记录打开界面时的竞技场卡牌id 
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				+        private int _cardId = 0; //记录打开界面时的竞技场卡牌id 
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				         private int _skillId = 0; 
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				         private List<GameObject> _effects = new List<GameObject>(); 
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				@@ -22,6 +22,7 @@ namespace GFGGame 
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				         private GameObject gameObject0; 
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				         private GoWrapper wrapper0; 
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				         private GComponent _comSelected; 
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				+ 
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				         public override void Dispose() 
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				         { 
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				             base.Dispose(); 
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				@@ -30,6 +31,7 @@ namespace GFGGame 
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				                 _comSelected.RemoveFromParent(); 
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				                 _comSelected.Dispose(); 
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				             } 
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				+ 
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				             for (int i = 0; i < _effects.Count; i++) 
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				             { 
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				                 SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]); 
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				@@ -67,20 +69,38 @@ namespace GFGGame 
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				             // SceneController.AddObjectToView(gameObject0, null, _comSelected.GetChild("holder").asGraph, resPath, out gameObject0, out wrapper0); 
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				         } 
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				+ 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				             _scoreType = (int)viewData; 
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				+            ArenaDataManager dataManager = ArenaDataManager.Instance; 
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				+            //其他主题带的cardIds 
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				+            var otherThemeCardIds = new List<int>(); 
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				+            for (int i = 0; i < dataManager.DressupList.Count; i++) 
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				+            { 
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				+                if (dataManager.SelectThemeIndex == i) 
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				+                { 
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				+                    continue; 
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				+                } 
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				+ 
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				+                otherThemeCardIds.Add(dataManager.DressupList[i].cardId); 
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				+            } 
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				+ 
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				             cardList = CardDataManager.GetCardListByRarity(0); 
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				-            float dressListAllAcore = FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType); 
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				+            //去掉已经在其他主题装配的cardList 
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				+            cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList(); 
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				+ 
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				+            float dressListAllAcore = 
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				+                FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType); 
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				             cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType); 
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				             _ui.m_listCard.numItems = cardList.Count; 
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				             _ui.m_listCard.selectedIndex = 0; 
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				             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena) 
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				             { 
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				-                ArenaDataManager dataManager = ArenaDataManager.Instance; 
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				                 _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId; 
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				             } 
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				+ 
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				             OnCardSelected(cardList[0].id); 
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				             UpdateView(0); 
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				@@ -107,24 +127,29 @@ namespace GFGGame 
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				             int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index); 
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				             _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected); 
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				         } 
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				+ 
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				         private void RenderListSkillItem(int index, GObject obj) 
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				         { 
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				             List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>; 
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				             UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj); 
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				             item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res); 
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				-            item.m_txtLv.text = SkillDataManager.Instance.GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString(); 
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				+            item.m_txtLv.text = SkillDataManager.Instance 
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				+                .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString(); 
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				             if (item.target.data == null) 
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				             { 
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				                 item.target.onClick.Add(OnSkillItemClick); 
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				             } 
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				-            item.target.data = index;// skillCfgs[index]; 
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				+ 
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				+            item.target.data = index; // skillCfgs[index]; 
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				             UI_ListCardSkillItem.ProxyEnd(); 
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				         } 
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				+ 
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				         private void OnSkillItemClick(EventContext context) 
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				         { 
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				             GObject gObject = context.sender as GObject; 
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				             int index = (int)gObject.data; 
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				-            List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id); 
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				+            List<PassivitySkillCfg> skillCfgs = 
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				+                PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id); 
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				             PassivitySkillCfg skillCfg = skillCfgs[index]; 
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				             _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId; 
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				@@ -135,22 +160,25 @@ namespace GFGGame 
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				             _ui.m_comSkillTips.m_txtName.text = skillCfg.name; 
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				             int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId); 
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				-            PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId); 
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				+            PassivitySkillLvlCfg skillLvlCfg = 
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				+                PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId); 
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				             _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe; 
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				             _skillId = skillCfg.skillId; 
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				- 
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				         } 
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				+ 
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				         private void RenderListCardItem(int index, GObject obj) 
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				         { 
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				             CardData cardData = cardList[index]; 
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				-            UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton; 
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				+            UI_ListCardItem item = UI_ListCardItem.Proxy(obj); // obj as GButton; 
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				             item.m_txtName.text = cardData.itemCfg.name; 
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				-            item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]); 
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				+            item.m_comCardMask.m_loaCard.asLoader.url = 
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				+                ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]); 
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				             item.m_txtLv.text = string.Format("{0}级", cardData.lv); 
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				             // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity); 
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				-            RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); 
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				+            RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, 
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				+                false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); 
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				             item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore)); 
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				             item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity; 
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				             // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar); 
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				@@ -165,15 +193,16 @@ namespace GFGGame 
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				                 // _effects.Add(gameObject0); 
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				                 // _wrappers.Add(wrapper0); 
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				             } 
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				+ 
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				             UI_ListCardItem.ProxyEnd(); 
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				             // UI_ComStar.ProxyEnd(); 
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				         } 
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				+ 
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				         private void OnListCardItemClick(EventContext context) 
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				         { 
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				             UpdateView(_ui.m_listCard.selectedIndex); 
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				             OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id); 
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				- 
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				         } 
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				         private void OnCardSelected(int cardId) 
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				@@ -182,15 +211,19 @@ namespace GFGGame 
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				             { 
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				                 ArenaDataManager dataManager = ArenaDataManager.Instance; 
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				                 dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId; 
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				-                dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex); 
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				+                dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], 
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				+                    dataManager.SelectThemeIndex); 
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				                 EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED); 
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				             } 
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				         } 
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				+ 
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				         private void OnBtnUpCardClikc() 
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				         { 
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				-            ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex], new object[] { typeof(StoryCardChoose).FullName, _scoreType }); 
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				+            ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex], 
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				+                new object[] { typeof(StoryCardChoose).FullName, _scoreType }); 
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				             this.Hide(); 
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				         } 
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				+ 
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				         private void OnBtnComfirmClick() 
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				         { 
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				             int cardId = cardList[_ui.m_listCard.selectedIndex].id; 
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				@@ -198,7 +231,8 @@ namespace GFGGame 
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				             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena) 
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				             { 
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				                 ArenaDataManager dataManager = ArenaDataManager.Instance; 
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				-                ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine(); 
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				+                ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, 
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				+                    MyDressUpHelper.dressUpObj.itemList).Coroutine(); 
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				                 if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena) 
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				                 { 
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				                     ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName); 
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				@@ -210,6 +244,7 @@ namespace GFGGame 
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				                 InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1; 
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				                 EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE); 
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				             } 
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				+ 
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				             this.Hide(); 
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				         } 
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				@@ -219,14 +254,15 @@ namespace GFGGame 
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				             OnCardSelected(_cardId); 
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				             this.Hide(); 
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				         } 
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				+ 
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				         protected override void OnHide() 
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				         { 
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				             base.OnHide(); 
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				             _skillId = 0; 
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				             _ui.m_listCard.ScrollToView(0); 
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				             Timers.inst.Remove(CheckGuide); 
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				- 
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				         } 
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				+ 
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				         private void CheckGuide(object param) 
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				         { 
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				             if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0) 
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				@@ -238,11 +274,13 @@ namespace GFGGame 
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				                 Timers.inst.Remove(CheckGuide); 
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				             } 
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				         } 
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				+ 
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				         protected override void UpdateToCheckGuide(object param) 
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				         { 
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				             if (!ViewManager.CheckIsTopView(this.viewCom)) return; 
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				-            GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height); 
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				+            GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, 
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				+                _ui.m_btnCancel.y + _ui.m_btnCancel.height); 
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				             GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 |