zhaoyang 2 年之前
父節點
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cf892aa647

+ 1 - 1
FGUIProject/assets/Main/componentsLevel/CompChapterScroll.xml

@@ -27,7 +27,7 @@
     <component id="n136_o4m7" name="g3" src="o4m7fqd" fileName="components/CompStoryLevelItem.xml" xy="241,3591" group="n139_o4m7" visible="false"/>
     <component id="n137_o4m7" name="g2" src="o4m7fqd" fileName="components/CompStoryLevelItem.xml" xy="125,3793" group="n139_o4m7" visible="false"/>
     <component id="n138_o4m7" name="g1" src="o4m7fqd" fileName="components/CompStoryLevelItem.xml" xy="336,157" group="n139_o4m7"/>
-    <group id="n139_o4m7" name="n139" xy="336,157" size="540,252" group="n117_o4m7" visible="false" advanced="true" layout="vt" lineGap="-50" excludeInvisibles="true">
+    <group id="n139_o4m7" name="n139" xy="336,157" size="540,252" group="n117_o4m7" advanced="true" layout="vt" lineGap="-50" excludeInvisibles="true">
       <relation target="" sidePair="bottom-bottom"/>
     </group>
     <group id="n117_o4m7" name="n117" xy="72,-1233" size="934,1794"/>

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/SuitGuideView.cs

@@ -145,7 +145,7 @@ namespace GFGGame
         }
         private void UpdateListType()
         {
-            _ui.m_listType.RemoveChildrenToPool();
+            // _ui.m_listType.RemoveChildrenToPool();
             switch (_menuType)
             {
                 case ConstSuitGuideTypeId.TYPE_1:
@@ -173,7 +173,7 @@ namespace GFGGame
 
         private void UpdateListSuit()
         {
-            _ui.m_listSuit.RemoveChildrenToPool();
+            // _ui.m_listSuit.RemoveChildrenToPool();
             UI_ButtonSuitType listItem = UI_ButtonSuitType.Proxy(_ui.m_listType.GetChildAt(_ui.m_listType.selectedIndex));
             _suitTypeId = (int)listItem.target.data;
             _suitIds = SuitUtil.GetSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _suitTypeId, _ui.m_comBoxSort.selectedIndex);

二進制
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes