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@@ -145,7 +145,7 @@ namespace GFGGame
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}
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}
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private void UpdateListType()
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private void UpdateListType()
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{
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{
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- _ui.m_listType.RemoveChildrenToPool();
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+ // _ui.m_listType.RemoveChildrenToPool();
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switch (_menuType)
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switch (_menuType)
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{
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{
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case ConstSuitGuideTypeId.TYPE_1:
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case ConstSuitGuideTypeId.TYPE_1:
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@@ -173,7 +173,7 @@ namespace GFGGame
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private void UpdateListSuit()
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private void UpdateListSuit()
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{
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{
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- _ui.m_listSuit.RemoveChildrenToPool();
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+ // _ui.m_listSuit.RemoveChildrenToPool();
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UI_ButtonSuitType listItem = UI_ButtonSuitType.Proxy(_ui.m_listType.GetChildAt(_ui.m_listType.selectedIndex));
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UI_ButtonSuitType listItem = UI_ButtonSuitType.Proxy(_ui.m_listType.GetChildAt(_ui.m_listType.selectedIndex));
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_suitTypeId = (int)listItem.target.data;
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_suitTypeId = (int)listItem.target.data;
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_suitIds = SuitUtil.GetSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _suitTypeId, _ui.m_comBoxSort.selectedIndex);
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_suitIds = SuitUtil.GetSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _suitTypeId, _ui.m_comBoxSort.selectedIndex);
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