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@@ -17,7 +17,7 @@ namespace GFGGame
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// private DressUpObj _dressUpData = new DressUpObj();
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// private DressUpObj _dressUpData = new DressUpObj();
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private ArenaDataManager _dataManager;
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private ArenaDataManager _dataManager;
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private FightData _roleData;
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private FightData _roleData;
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- public List<int> _itemList;
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+ public List<int> _itemList;//记录打开界面时的穿戴数据(保存后会更新)
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private float listType1X = 0;
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private float listType1X = 0;
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private float partsListX = 0;
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private float partsListX = 0;
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private DressUpListType currentListType;
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private DressUpListType currentListType;
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@@ -372,6 +372,7 @@ namespace GFGGame
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private void OnClickBtnDelete()
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private void OnClickBtnDelete()
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{
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{
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MyDressUpHelper.dressUpObj.TakeOffAll();
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MyDressUpHelper.dressUpObj.TakeOffAll();
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+ _roleData.cardId = 0;
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_ui.m_partsList.m_list.numItems = _currentList3.Count;
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_ui.m_partsList.m_list.numItems = _currentList3.Count;
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_ui.m_partsList2.m_list.numItems = _currentList4.Count;
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_ui.m_partsList2.m_list.numItems = _currentList4.Count;
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_ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
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_ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
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