|  | @@ -4,6 +4,7 @@ using System;
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														|  |  using System.Text.RegularExpressions;
 |  |  using System.Text.RegularExpressions;
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														|  |  using ET;
 |  |  using ET;
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														|  |  using System.Collections.Generic;
 |  |  using System.Collections.Generic;
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														|  | 
 |  | +using UnityEngine;
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														|  |  
 |  |  
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														|  |  namespace GFGGame
 |  |  namespace GFGGame
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														|  |  {
 |  |  {
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														|  | @@ -48,7 +49,7 @@ namespace GFGGame
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														|  |              this.clickBlankToClose = false;
 |  |              this.clickBlankToClose = false;
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														|  |              this.modal = true;
 |  |              this.modal = true;
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														|  |  
 |  |  
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														|  | -            _ui.m_envelopeModel.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");
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														|  | 
 |  | +            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");
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														|  |              _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);
 |  |              _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);
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														|  |              _ui.m_envelopeModel.m_btnDice.onClick.Add(() =>
 |  |              _ui.m_envelopeModel.m_btnDice.onClick.Add(() =>
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														|  |              {
 |  |              {
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														|  | @@ -63,7 +64,6 @@ namespace GFGGame
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														|  |              {
 |  |              {
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														|  |                  case State.IN:
 |  |                  case State.IN:
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														|  |                      _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
 |  |                      _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
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														|  | -                    _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
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														|  |                      _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
 |  |                      _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
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														|  |                      _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
 |  |                      _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
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														|  |  
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														|  | @@ -73,11 +73,13 @@ namespace GFGGame
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														|  |                      });
 |  |                      });
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														|  |                      break;
 |  |                      break;
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														|  |                  case State.IDLE:
 |  |                  case State.IDLE:
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														|  | 
 |  | +                    _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
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														|  |                      _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
 |  |                      _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
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														|  |                      _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
 |  |                      _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
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														|  |                      _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
 |  |                      _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
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														|  |                      break;
 |  |                      break;
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														|  |                  case State.OPEN:
 |  |                  case State.OPEN:
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														|  | 
 |  | +                    //_effectUIDic["FX_player"].GetObj().GetComponentInChildren<Animator>().SetTrigger("Close");
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														|  |                      EffectUIPool.Recycle(_effectUIDic["FX_player"]);
 |  |                      EffectUIPool.Recycle(_effectUIDic["FX_player"]);
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														|  |                      _effectUIDic.Remove("FX_player");
 |  |                      _effectUIDic.Remove("FX_player");
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														|  |                      _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));
 |  |                      _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));
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