소스 검색

提交音量保存测试代码2

leiyasi 1 년 전
부모
커밋
d215184d07

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Sound/MusicManager.cs

@@ -49,7 +49,7 @@ namespace GFGGame
             player = this.gameObject.AddComponent<AudioSource>();
             player.loop = true;
             isOn = LocalCache.GetBool(LauncherConfig.MUSIC_KEY, true);
-            //settingVolumn = LocalCache.GetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, 1);
+            settingVolumn = LocalCache.GetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, 1.0f);
             player.volume = settingVolumn;
         }
 

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Sound/SoundManager.cs

@@ -44,7 +44,7 @@ namespace GFGGame
         {
             player = this.gameObject.AddComponent<AudioSource>();
             isOn = LocalCache.GetBool(LauncherConfig.SOUND_KEY, true);
-            //player.volume = LocalCache.GetFloat(LauncherConfig.SOUND_VOLUMN_KEY, 1);
+            player.volume = LocalCache.GetFloat(LauncherConfig.SOUND_VOLUMN_KEY, 1.0f);
         }
 
         private void Start()

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Sound/VoiceManager.cs

@@ -47,7 +47,7 @@ namespace GFGGame
             //设置这个声音会大一些
             player.spatialBlend = 1f;
             isOn = LocalCache.GetBool(LauncherConfig.VOICE_KEY, true);
-            //player.volume = LocalCache.GetFloat(LauncherConfig.VOICE_VOLUMN_KEY, 1);
+            player.volume = LocalCache.GetFloat(LauncherConfig.VOICE_VOLUMN_KEY, 1.0f);
         }
 
         public void LoadRes(string path)

+ 4 - 4
GameClient/Assets/Game/Launcher/LocalCache/LocalCache.cs

@@ -24,9 +24,9 @@ namespace GFGGame
             PlayerPrefs.Save();
         }
 
-        //public static float GetFloat(string key, float defaultValue)
-        //{
-        //    return PlayerPrefs.GetFloat(key, defaultValue);
-        //}
+        public static float GetFloat(string key, float defaultValue)
+        {
+            return PlayerPrefs.GetFloat(key, defaultValue);
+        }
     }
 }