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@@ -92,7 +92,7 @@ namespace GFGGame
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{
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base.OnShown();
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_rarityIndex = SORT_BY_HIGH_RARITY;
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- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
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+ // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
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_ui.m_comListType1.target.x = _ui.target.width;
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_ui.m_comListType2.target.x = _ui.target.width;
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_ui.m_partsList.target.x = _ui.target.width;
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@@ -112,7 +112,7 @@ namespace GFGGame
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{
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base.OnHide();
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listTypeItem_FreedomDress = null;
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- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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+ // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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EquipDataCache.cacher.TakeOffAll();
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if (_sceneObject != null)
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