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换装、战斗音乐

zhaoyang 3 lat temu
rodzic
commit
d22d41e231

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -92,7 +92,7 @@ namespace GFGGame
         {
             base.OnShown();
             _rarityIndex = SORT_BY_HIGH_RARITY;
-            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
+            // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
             _ui.m_comListType1.target.x = _ui.target.width;
             _ui.m_comListType2.target.x = _ui.target.width;
             _ui.m_partsList.target.x = _ui.target.width;
@@ -112,7 +112,7 @@ namespace GFGGame
         {
             base.OnHide();
             listTypeItem_FreedomDress = null;
-            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
+            // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
             EquipDataCache.cacher.TakeOffAll();
 
             if (_sceneObject != null)

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -77,7 +77,6 @@ namespace GFGGame
             }
             InstanceZonesDataManager.usedRecommend = false;
             SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
-            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
             _ui.m_txtScore.text = "" + _resultData.Score;
             _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
@@ -131,6 +130,8 @@ namespace GFGGame
                 GameObject.Destroy(_sceneObject);
                 _sceneObject = null;
             }
+            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
+
         }
 
         private async void OnClickBtnClose(object param)