zhaoyang hace 3 años
padre
commit
d26b8a7dc6

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/Handler/RoleDataHandler.cs

@@ -37,7 +37,7 @@ namespace GFGGame
                 CommonSProxy.ResetDailyData().Coroutine();
             }
 
-            if (seconds >= TimeUtil.SECOND_PER_MUNITE * 0.05)
+            if (seconds >= TimeUtil.SECOND_PER_MUNITE * 3)
             {
                 ViewManager.CheckDispsoe();
                 seconds = 0;

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs

@@ -14,11 +14,11 @@ namespace GFGGame
 
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -25,11 +25,11 @@ namespace GFGGame
                 _valueBarController = null;
             }
             SceneController.DestroyObjectFromView(_gameObject, _wrapper);
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -52,11 +52,11 @@ namespace GFGGame
             SceneController.DestroyObjectFromView(_npcHead, _npcWrapper);
 
             Timers.inst.Remove(UpdateLetters);
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
         }
 
         protected override void Init()

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightQuicklyView.cs

@@ -23,11 +23,11 @@ namespace GFGGame
         private const int _timeCount = 10;
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
         protected override void OnInit()

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -57,11 +57,11 @@ namespace GFGGame
             SceneController.DestroyObjectFromView(_gameObject6, _wrapper6);
             SceneController.DestroyObjectFromView(_gameObject7, _wrapper7);
             SceneController.DestroyObjectFromView(_gameObject8, _wrapper8);
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
 
         }

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleView.cs

@@ -17,11 +17,11 @@ namespace GFGGame
                 _sceneObject = null;
             }
 
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -123,11 +123,11 @@ namespace GFGGame
                 SceneController.DestroyObjectFromView(_gameObjects[i], _wrappers[i]);
 
             }
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
         private void AddEffect()

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetView.cs

@@ -17,11 +17,11 @@ namespace GFGGame
                 _sceneObject = null;
             }
 
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryLevelInfoView.cs

@@ -17,11 +17,11 @@ namespace GFGGame
         private List<ItemData> _bonusList = new List<ItemData>();
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
         protected override void OnInit()

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryLookBackView.cs

@@ -18,11 +18,11 @@ namespace GFGGame
         private string _currentData;
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StorySkillView.cs

@@ -9,11 +9,11 @@ namespace GFGGame
         private UI_StorySkillUI _ui;
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
         protected override void OnInit()

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -40,11 +40,11 @@ namespace GFGGame
                 _sceneObject = null;
             }
 
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            // }
-            // _ui = null;
+            if (_ui != null)
+            {
+                _ui.Dispose();
+            }
+            _ui = null;
 
             base.Dispose();
         }

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainUI/GMPanelView.cs

@@ -11,11 +11,11 @@ namespace GFGGame
 
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            // }
-            // _ui = null;
+            if (_ui != null)
+            {
+                _ui.Dispose();
+            }
+            _ui = null;
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -68,11 +68,11 @@ namespace GFGGame
                 _sceneObject = null;
             }
 
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            //     _ui = null;
-            // }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
             base.Dispose();
         }
 

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainUI/RoleInfoView.cs

@@ -10,11 +10,11 @@ namespace GFGGame
 
         public override void Dispose()
         {
-            // if (_ui != null)
-            // {
-            //     _ui.Dispose();
-            // }
-            // _ui = null;
+            if (_ui != null)
+            {
+                _ui.Dispose();
+            }
+            _ui = null;
             base.Dispose();
         }
 

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ViewManager.cs

@@ -332,7 +332,7 @@ namespace GFGGame
                 // if (kv.Value.packageName == ResPathUtil.GetUIPackagePath("CommonGame") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Common") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Main")) return;//这几个包不释放
                 long currentTime = TimeHelper.ClientNowSeconds();
                 long closeTime = kv.Value.closeTime;
-                if (closeTime > 0 && currentTime - closeTime >= TimeUtil.SECOND_PER_MUNITE * 0.05)
+                if (closeTime > 0 && currentTime - closeTime >= TimeUtil.SECOND_PER_MUNITE * 3)
                 {
                     kv.Value.closeTime = 0;
                     kv.Value.Dispose();