zhaoyang 2 سال پیش
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d2ba400041

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -16,7 +16,6 @@ namespace GFGGame
         private ValueBarController _valueBarController;
         private SwipeGesture swipeGesture;
         private const int swipeDistance = 100;
-        private float effectTime = 0.7f;
         private bool isOpen = false;
         private GButton _btnGongGao;
         private GButton _btnHaoYou;

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Poem/PoemGalleryView.cs

@@ -63,7 +63,6 @@ namespace GFGGame
         private List<long> _galleryDatas = new List<long>();
         private int _sortType = 0;//由GallerySortType定义
 
-        private int _lastList1Count = 0;
         private int _lastGalleryDatasCount = 0;
         private int _tabIndex = 0;//当前选中大页签下标,首页0投稿1收藏2
         private int _subtabIndex = 0;//当前选中小页签下标,推荐0好友1排行榜2;我的收藏0我的作品1

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs

@@ -12,7 +12,6 @@ namespace GFGGame
 
         private Controller _croProperty;
         private int _propertySelectIndex = 0;
-        private int _typeSelectIndex = 0;
         private int firstOpenProperty = -1;//第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)
         //书画副本
         public override void Dispose()