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@@ -15,6 +15,8 @@ namespace GFGGame
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}
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public class PhotographDataManager : SingletonBase<PhotographDataManager>
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{
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+ public const int BORDERID = 3000013;
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+ public const int EffectID = 3000015;
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public List<GameObject> itemGameObjs = new List<GameObject>();
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public List<int> _equipRoleData = new List<int>();//当前穿戴的角色数据
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@@ -110,9 +112,17 @@ namespace GFGGame
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break;
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case EnumPhotographType.BORDER:
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_listData = PhotographDataManager.Instance.listBorderData;
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+ if (_listData.IndexOf(BORDERID) < 0)
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+ {
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+ _listData.Insert(0, BORDERID);
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+ }
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break;
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case EnumPhotographType.EFFECT:
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_listData = PhotographDataManager.Instance.listEffectData;
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+ if (_listData.IndexOf(EffectID) < 0)
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+ {
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+ _listData.Insert(0, EffectID);
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+ }
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break;
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}
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return _listData;
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