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@@ -997,9 +997,9 @@ namespace GFGGame
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private void CheckGuide(object param)
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{
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- if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0
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- || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
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- || GuideDataManager.IsGuideFinish(ConstGuideId.FIGHT_TIPS) <= 0)
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+ if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
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+ // || GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0
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+ // || GuideDataManager.IsGuideFinish(ConstGuideId.FIGHT_TIPS) <= 0)
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{
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UpdateToCheckGuide(null);
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}
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@@ -1013,8 +1013,8 @@ namespace GFGGame
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if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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- int syIndex = 0;
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- int xzIndex = 0;
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+ // int syIndex = 0;
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+ // int xzIndex = 0;
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int buyClothingIndex = 0;
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int buyClothingSubIndex = 0;
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@@ -1026,14 +1026,14 @@ namespace GFGGame
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{
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int menuID = (int)item.target.data;
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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- if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
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- {
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- syIndex = i;
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- }
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- if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
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- {
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- xzIndex = i;
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- }
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+ // if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
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+ // {
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+ // syIndex = i;
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+ // }
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+ // if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
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+ // {
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+ // xzIndex = i;
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+ // }
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if (_fightCfg.needItemId > 0)
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{
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int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
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@@ -1078,12 +1078,12 @@ namespace GFGGame
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buyClothingIdIndex = i;
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}
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}
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- GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", syIndex);
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- GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
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- GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
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- GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上。", xzIndex);
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- GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
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- GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
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+ // GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", syIndex);
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+ // GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
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+ // GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
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+ // GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上。", xzIndex);
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+ // GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
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+ // GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
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GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。", -1, true, 170);
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GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦。", buyClothingIndex);
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@@ -1091,8 +1091,8 @@ namespace GFGGame
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GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧。", buyClothingIdIndex, true, 170);
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GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
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- GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
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- GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
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+ // GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
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+ // GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
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}
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