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				@@ -86,17 +86,18 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				+            DecomposeDataManager.Instance.TidyDecomposeData(); 
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				             _ui.m_c1.selectedIndex = 0; 
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				             _ui.m_listTab.selectedIndex = 0; 
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				             _valueBarController.OnShown(); 
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				             // _valueBarController.Controller(6); 
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				             OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN); 
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				-            if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id) 
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				-            { 
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				-                _ui.m_listTab.selectedIndex = 0; 
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				-                OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN); 
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				-            } 
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				+            //if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id) 
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				+            //{ 
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				+            //    _ui.m_listTab.selectedIndex = 0; 
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				+            //    OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN); 
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				+            //} 
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				             Timers.inst.AddUpdate(CheckGuide); 
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				         } 
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				@@ -110,7 +111,7 @@ namespace GFGGame 
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				         private void OnClickBtnRarity(int rarity) 
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				         { 
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				             _curRarity = rarity; 
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				-            if(_ui.m_c1.selectedIndex == 0) 
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				+            if (_ui.m_c1.selectedIndex == 0) 
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				                 _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity); 
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				             else if (_ui.m_c1.selectedIndex == 1) 
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				                 _clothingDatas = DecomposeDataManager.Instance.GetDecomposeMaterialByRarity(rarity); 
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				@@ -126,6 +127,7 @@ namespace GFGGame 
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				         private void ListItemRander(int index, GObject obj)  
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				         { 
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				             UI_ComItem item = UI_ComItem.Proxy(obj); 
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				+ 
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				             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]); 
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				             RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false); 
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				             string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true); 
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