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				@@ -10,7 +10,7 @@ namespace GFGGame 
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				     { 
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				         private UI_StudioFilingUI _ui; 
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				         private ValueBarController _valueBarController; 
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				-        private StudioCfg _filingCfg; 
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				+        private StudioCfg _studioCfg; 
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				         private List<StoryLevelCfg> _storyLevelCfgs; 
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				         public override void Dispose() 
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				@@ -52,8 +52,7 @@ namespace GFGGame 
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				             base.AddEventListener(); 
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				             EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView); 
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				             EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView); 
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				-            EventAgent.AddEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView); 
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				-            EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView); 
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				+            EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged); 
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				             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot); 
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				         } 
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				@@ -83,30 +82,40 @@ namespace GFGGame 
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				             base.RemoveEventListener(); 
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				             EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView); 
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				             EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView); 
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				-            EventAgent.RemoveEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView); 
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				-            EventAgent.RemoveEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView); 
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				+            EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged); 
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				             EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot); 
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				         } 
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				+        private void OnLimitChanged(EventContext context) 
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				+        { 
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				+            int limitId = (int)context.data; 
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				+            if (this._studioCfg.limit != limitId) 
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				+            { 
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				+                return; 
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				+            } 
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				+            UpdateView(); 
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				+        } 
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				+ 
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				         private void UpdateView() 
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				         { 
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				-            StudioData studioData = StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId); 
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				+            _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId); 
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				+            RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit); 
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				+            var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit); 
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				-            _filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId); 
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				-            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_filingCfg.res); 
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				-            _ui.m_btnChange.title = _filingCfg.name; 
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				-            _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", studioData.TotalPlayTimes - studioData.PlayTimes, _filingCfg.num); 
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				+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_studioCfg.res); 
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				+            _ui.m_btnChange.title = _studioCfg.name; 
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				+            _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitCfg.num); 
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				-            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId); 
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				+            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId); 
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				             _ui.m_txtSuitName.text = suitCfg.name; 
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				-            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_filingCfg.suitId, out int count, out int totalCount); 
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				+            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_studioCfg.suitId, out int count, out int totalCount); 
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				             _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount); 
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				             _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png"); 
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				-            _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, _filingCfg.subType, StudioDataManager.Instance.filingChapterId); 
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				+            _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId); 
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				             _ui.m_list.numItems = _storyLevelCfgs.Count; 
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				             UpdateRedDot(); 
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				@@ -142,7 +151,7 @@ namespace GFGGame 
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				                 item.m_loaBg.url = "ui://Studio/cyjd_di_2"; 
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				                 item.m_loaItem.visible = false; 
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				                 item.m_loaIcon.visible = true; 
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				-                item.m_loaIcon.url = string.Format("ui://Studio/{0}", _filingCfg.res); 
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				+                item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res); 
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				             } 
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				             item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id); 
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				             item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id); 
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				@@ -188,18 +197,18 @@ namespace GFGGame 
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				         } 
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				         private void OnBtnAddClick() 
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				         { 
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				-            ViewManager.Show<StudioBuyNumView>(StudioDataManager.Instance.filingChapterId); 
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				+            ViewManager.Show<StudioBuyNumView>(_studioCfg.limit); 
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				         } 
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				         private void OnBtnSuitClick() 
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				         { 
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				-            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId); 
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				+            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId); 
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				             if (suitCfg.syntheticStoryLevelId > 0 && !InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId)) 
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				             { 
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				                 StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId); 
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				                 PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name)); 
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				                 return; 
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				             } 
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				-            ViewManager.Show<ClothingSyntheticView>(new object[] { _filingCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true); 
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				+            ViewManager.Show<ClothingSyntheticView>(new object[] { _studioCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true); 
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				         } 
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				         private void UpdateRedDot() 
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				         { 
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