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@@ -33,7 +33,7 @@ namespace GFGGame
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_valueBarController = new ValueBarController(_ui.m_comValueBar);
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_ui.m_btnback.onClick.Add(OnBtnBackClick);
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- _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
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+ _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
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_ui.m_list.itemRenderer = ListItemRender;
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_ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
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_ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
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@@ -67,7 +67,9 @@ namespace GFGGame
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_ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
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_ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
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-
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+ bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
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+ _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
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+ _ui.m_btnGetAll.target.touchable = canGet;
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}
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private void ListItemRender(int index, GObject obj)
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{
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@@ -103,7 +105,7 @@ namespace GFGGame
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
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item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
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- item.m_txtNum.text = rewards[index][1].ToString();
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+ item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
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}
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private async void OnBtnGetClick(EventContext context)
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{
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