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配置表解析优化

guodong 3 years ago
parent
commit
d4ca98024c

+ 1 - 1
GameClient/Assets/Editor/Excel/Scanner/InstanceZonesScanner.cs

@@ -77,7 +77,7 @@ namespace GFGEditor
             {
             {
                 foreach (var cfg in dataArray)
                 foreach (var cfg in dataArray)
                 {
                 {
-                    var key = CalculateHelper.GenerateInstanceZonesLevelStateKey(cfg.type, cfg.subType, cfg.id);
+                    var key = CalculateHelper.GenerateInstanceZonesLevelStateKey(cfg.type, ConstInstanceZonesSubType.Normal, cfg.id);
                     levelCountDIc.TryGetValue(key, out var count);
                     levelCountDIc.TryGetValue(key, out var count);
                     var names = new string[] { "_" + nameof(cfg.levelCount) };
                     var names = new string[] { "_" + nameof(cfg.levelCount) };
                     var values = new string[] { "" + count };
                     var values = new string[] { "" + count };

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit 94a4fcd2f0935c3c34e719a7c3d67682e2332ff4
+Subproject commit f21e57f6177c858e8099411e43a157a1a9497ad1

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes